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Showing posts with label Turbine. Show all posts
Showing posts with label Turbine. Show all posts

Saturday, December 14, 2013

Leveling Screenies from this week

We both have colds and I will admit that those colds are kicking our butts.  No real thought intensive gaming was accomplished this week.  Most of the gaming time was spent in WOW where it is much easier to engage in mindless gaming activity with very little danger of dying because you aren’t paying attention.

So, onwards to screenshots from The Secret World, WOW, and Lord of the Rings Online.

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Pippa meet Sam Krieg this week while continuing to explore the Savage Coast in The Secret World.  He in incredibly fascinating and I loved his quests. 

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The dialogue from Sam Krieg is amazingly well written, not that is all that surprising.  I hope there is more of him to come otherwise I will miss his insights into humanity.

Pippa_picture030 After the heaviness of the conversations with Sam Krieg, Pippa felt a need for a little whimsy and so she slipped into her pirate costume.

WoWScrnShot_121313_082643 Taalina was been gifted a heirloom weapon and thus she spent her week leveling in Darkshore.  As you can tell, the Murlocs were incredibly happy when she stopped and rebuilt a dwelling for them.  Now if only game phased to permanently show for Taalina there rebuilt Murloc home.

WoWScrnShot_121313_083714 Queen Azshara and Malfurion Stormrage decided to have words off the coast of Darkshore.  Taalina somehow escaped the Queen’s wrath despite the dead Naga scattering the island.

ScreenShot00026 Meet Brynhildd my Dwarven Champion who was created this week.  Her name means Warrior Woman in German and she is my cosmetic vault keeper.  I already have one character of every class with appropriate leveled professions, but no Dwarf characters.  Making a female Dwarf isn’t possible in LOTRO, so Brynhildd is going to be a female Dwarf disguised as a male Dwarf out to seek adventures of her own.  Now she may never see more than Thorin’s Hall and gate but she will be prepared for the eventuality of leveling further.  She slipped into the Boots, Shoulders and Gloves of the Eastemnet (pre-order items for Rider of Rohan expansion) and the Leather Cloak and Hauberk of Mystery from Skirmish Cosmetic boxes.  All in all, I think she looks quite attractive.

Wednesday, November 20, 2013

Lord of the Rings Online: Helm’s Deep Patching has begun *UPDATED

Cilantro charging toward the future 

LOTRO has begun patching the client for the Helm’s Deep expansion.  Patch notes have not yet been released but I will update with release notes as soon as they become available.

*UPDATE*

And here are the highlights of the Patch notes; full notes can be found here:

  • Epic Story continues: Books 11 – 13: unlike past expansions, you must have purchased the Helm’s Deep expansion to play through the continuation of the epic story line
  • Five new zone in Western Rohan to explore
    • Broadacres
    • Stonedeans
    • Kingstead
    • Westfold
    • Eastfold
  • Big Battles: new roles and five epic battles to experience as players stand and battle with Théoden King, Aragorn, Legolas, and Gimli
  • Class changes: every class is undergone significant revamp and trait trees have been introduced.  Please so the LOTRO class forums for specific changes to your class
  • Level cap has been increased to level 95 for all characters
  • Travel Rations are no longer required
  • Crafters will want to review the changes in detail here

Enjoy the changes when the servers come back online!

Saturday, November 9, 2013

Lord of the Rings Online: or GRRR again

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The more things change, the more they stay the same … this old axiom is very true for Lord of the Rings Online.  There are parts I truly love about the game, it’s intense focus on lore and bringing the books to life for example.  But after taking a break from WOW and playing LOTRO for two weeks, once again the frustration outweighs the benefits of LOTRO.

Bag space is a HUGE frustration in LOTRO.  Seriously, six bags of twelve slots is just not enough.  Having to stop and empty bags every time you run across a vault location or a seller is time consuming and not fun, but failure to do so means that shortly you will be out of bag space.  Another frustration as a SUBSCRIBER is that the game is overly monetized for the cash shop.  I get that it is a niche game with a smaller player base but seriously if I’m spending real world money on mounts (or anything) then those mounts need to be account wide. 

And while I love the old world complexity of MMO’s that still exists in LOTRO, it is also the downfall of LOTRO.  I don’t have the bag space to carry multiple weapons of varying damage types.  And to be honest, as a casual player that flits in and out of games having to remember what damage is best against what critter is annoying.  The game play mechanics are also old and outdated, Helm’s Deep may fix some of those issues but can’t possibly fix all of them.  Quest is slow and the mechanics are outdated.  I understand why it is do X, return to quest giver and then go back to the SAME EXACT AREA and do Y but it is annoying, tedious, and a huge time sync.  At some point, efficiency of my time is more important that running to and from a quest giver for the sake of lore immersion.

Don’t get me wrong, the game is drop deep gorgeous but the mechanics are too flawed.  I will stop in and play every once in a while but it is too frustrating to commit long term to an overly monetized game with expansions that are over-priced for the value of what a digital only expansion offers.  I’m not leaving LOTRO with a bitter taste in my mouth, more with frustration with Turbine and the slow pace of the game.

Wednesday, May 1, 2013

Neverwinter: Verdict so far

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I’ve played each of the five available classes in Neverwinter through the beginning quests and they were all enjoyable.  I have my personal favorites but no class felt gimped in comparison to the others.  The one flaw of the five classes so far?  Quite simply the scales are tipped in far of those that prefer melee classes, there is currently only one pure ranged dps class and one healer class that is also ranged for dps.

The Classes

Control Wizard, who unfortunately none of my screen shots took during severe server lag yesterday afternoon, is ranged dps.  They appear to be an arch-typical mage class (imagine that, archetypes in a Dungeon and Dragons game!).  Game play was fun without feeling uber squishy those first couple of levels and enemies were pretty quickly dispatched.

screenshot_2013-05-01-11-40-45 The Great Weapon Fighter class is a two-hander melee dps class.  Extremely fun and powerful feeling from the very first weapon attack, no feeling gimped by heavy armor and a huge sword. 

screenshot_2013-05-01-12-03-13 The Guardian Fighter class is the tank class.  The play style, at least initially, is very similar to that of the Great Weapon Fighter except for the sword and shield.  Holding aggro was not a problem and killing enemies did not take much longer than the dps classes.

screenshot_2013-05-01-11-53-34  Trickster Rogue is the archetypical rogue, massive burst damage followed by stealth.  Damage the rogue puts out is incredibly, to be honest it felt more like I was dual wielding claymores rather than daggers.  Enemies were dying fastest on the rogue, other classes feel slow in comparison.

screenshot_2013-04-30-10-31-26 Devote Cleric is the ranged healer for Neverwinter and the class I’ve played the most.  High survivability and decent damage output make for an incredible immersive and fun play style.

Summary

So far, truth is the game is a blast but it isn’t going to entertain those looking for an immersive social game.  The feel of the environment and the quests are all very reminiscent of the Neverwinter series.  However, so far I haven’t had a need to group with anyone to kill anything quest related, I haven’t died or even come close to dying.  Players have the ability to heal others as they run by or stop and help kill a mob.  Personally, I prefer my games this way.  I prefer questing at my own pace and play style rather than being forced to play in a manner that suits the group.  This is not true for all gamers however, and if you want that elusive “social” experience will gaming I can’t see Neverwinter being the game of choice.  Don’t misunderstand me, servers are packed and chat is never quiet.  There is plenty of opportunity for social interaction and joining a guild, but the overall feel of the game is that of a single player game set in a muliplayer world.

There is a cash shop and the cash shop currency is called Zen.  The conversion rate from Zen to dollars appears to be 1:1.  Thus buying extra bag spaces will cost you real world money.  So the cheapest, non-quest reward bag, will cost you $6.00 for 12 slots or $10.00 for 24 slots.  Yep if you want extra bags be prepared to pony up real life money for at least 2 extra bags per character.  The cash shop contains cosmetic items, mounts, dyes, and various other items.  There is no subscription fee to play the game.  The cash shop, which is normal for Perfect World Entertainment games, is pretty standard.  Extra bank space is also a real world expenditure, as are extra character slots.

I don’t have a problem with the cash shop model or the free to play model.  Would I think it wise if they offered a subscription model option in addition?  That’s a no brainer, it’s asinine not to offer the option of a subscription.  Need models that work, try any Sony Online game or Turbine game out there.  Bioware has implemented a model that works well also.  Why would any company only go strictly free to play when there is a chance to have a sustained, reliable revenue stream completely baffles me.

I have completely enjoyed my experience in Neverwinter so far.  It reminds me of Guild Wars 2 in many ways, minus all the hype and BS that accompanied that title.

Wednesday, January 2, 2013

2012: The Bad, the Good, and the Oh Crap Games of the Year

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2012 Holiday season is officially at a close for most of us now and so here are our The Bad, The Good, and the Oh Crap games of 2012.

 

The Bad:

2012 Biggest Disappointment: Mists of Pandaria expansion for World of Warcraft was the biggest disappointment for us.  Yes the team over at Blizzard did a fabulous job on improving questing and story-telling in WOW and the expansion was much better received than Cataclysm.  However, after you get to level 90 on one character (at least when we stopped playing) you were faced with an incredibly long grind of reputation to gain access to the next tier of questing and rendered the playing of alts a daunting and crushing prospect.  I admit it, I fell for Ghostcrawler’s promise that the game was quest friendly and not solely focused on end-game.  I knew better but deep down, i wanted to believe. 

2012 Most Overhyped:  Easiest category of the them all, Guild Wars 2 was by far the most overhyped game of the year.  If you are going to build a game around the ideas cobbled together from other games, then the game had better be able to stand the test of time.  Less than six months post-release and the game is in a sorry state,  If you didn’t jump on the bandwagon in the beginning then do not pick up Guild Wars 2 as beginning leveling areas are most often devoid of other players thereby making it impossible to complete “dynamic” events.

2012 Worst Game of the Year: The Secret World wins this category because there are so few things Funcom handled well with the game and it, by far, has the worst and ugliest character creation system for any AAA game out there.  If you are going to have the balls to claim, play the way you want, then dammit Funcom why did you build and release a game where all the characters are forced by the game’s engine to be the physique?  The game had, and continues to have, so much potential in the questing system but the lousy combat, character creation, poor optimization make this the worst game of the year.

 

The Good:

2012 Biggest Surprise:  Biggest surprise of the year was Planetside 2.  Admittedly, it isn’t a game we play but it was something we both tried in beta.  If you like shooters than this is definitely the MMO for you.  You might be wondering why a game we don’t actively play won the category, quite simply I didn’t think Sony would be able to pull of the the revamp of the game and still meet the publishing deadline.  SOE proved me wrong and released a game that has been very well received by critics and players alike.

2012 Best Expansion: Riders of Rohan from Turbine for Lord of the Rings Online was easily the best expansion of the year and we don’t yet have characters that have reached Rohan.  However the overall gaming improvements the expansion brought to the old world of LOTRO is enough to win this contender filled category.  The fact that loot automatically loots itself into my bags is enough to blow the competition away.  Other gaming companies need to talk to Turbine about how they do this and implement it immediately. 

2012 Game of the Year: Star Wars: The Old Republic went through a lot of growth, changes, and revisions during the first full year of release.  However much the perceived lack of developer communication drove players from the game in the early month of 2012, or the griping of players who unreasonably expected an “end” game as robust as WOW’s, the team over a Bioware consistently delivered an improved game this year that maintained it’s story telling hear while making improvements to the health of the gaming community and the state of the game.  SWTOR is the game we consistently returned to throughout the year and the game stayed true to it’s story foundation despite pressures otherwise.

 

Oh Crap:

2012 Biggest Waste of Money: There would be quite a discussion for this title around here since we bought two AAA titles that we aren’t playing and an expansion we no longer play.  Both AAA titles, TSW and GW2 are now buy-to-play games but TSW will have to beat GW2 simply because we gambled on two lifetime subscriptions and lost.  The conversion from Funcom was poorly handled for lifetime subscribers and left a bad taste that ensures no more dollars spent on Funcom titles in the future.

2012 Made You Scratch Your Head and go HUH?: Two game expansions tie for this dubious honor, Riders of Rohan for LOTRO and Chains of Eternity for Everquest 2.  Their price points were, and continue to remain, insane for a purely digitally released product.  When you charge well in excess of $50 for a digital expansion, there better be plenty of goodies included along with  amazing gameplay and content.  Both games delivered on gameplay and content but goodies could have and should have been more for both titles.  The studios both appeared a little cash starved at their price points for the expansions.  Development costs can be recuperated through more sales at a lower price point than missed sales because of a ridiculous price point for a digital expansion.

2012  Best Tie Ins: SWTOR wins this easily.  The books that flush out the lore are simply amazing.  Earlier in the year I read, Fatal Alliance by Seam Williams and I was hooked. I’m currently finishing up the second book, Deceived by Paul S. Kemp and then will be devouring and savoring, Revan by Drew Karpyshyn.  The newly released forth book, Annihilation by Drew Karpyshyn.  Why more gaming companies haven’t figured out the tie-in concept baffles me.

2013

2012 saw a shifting in our overall gaming patterns, stepping outside our respective comfort zones and trying new and different games.  i highly doubt it is a pattern that will be repeated this year.  I know I have my three core MMO’s I play, Everquest 2, LOTRO, and SWTOR and I don’t think anything will change that this year (admittedly The Elder Scrolls Online stands the best chance).  There will also be a return to more console gaming around here as we discovered in the last week or so, we missed too many titles in 2012. 

Monday, December 17, 2012

Holiday Madness has begun …

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Who can resist a goblin that hands out gifts or participating in theater events staged by hobbits?  Not I, so it has officially begun, my gaming time is almost completely focused around holiday events at the moment.  Everquest 2 and the multitude of Frostfell quests have me opening every present box I see in search of the ever elusive orange rind.  I have enjoyed every single holiday themed quest I’ve completed.  Admittedly I have skipped the crafting instance quests, mainly solely because they are non-intuitive and I just don’t want to expend the patience for 10 tokens.  I’d much rather quest for multiple trees and sleighs, and plushies for houses than figure out one poorly designed quest chain.

Lord of the Rings Online begun their holiday festivities after maintenance today.  Once I managed to pick my jaw up off the ground over the beautifully redone cities of Bree and Archet, I made my way to Winter Home.

We decided to switch servers in LOTRO today officially.  Landroval has seen a severe decrease in population since Spring Festival and it feels barren and dismal.  Darrowdelf by contrast is bustling and never feels empty.  Luckily the highest level character either of us has on Landroval is only level 30.  The cosmetics and mounts will be missed but we will both probably transfer over one character someday.  Besides, it’s not like cosmetics and mounts are difficult to come by in LOTRO.

Here are the first scenes from Winter Home this year:

The barter vendors have me drooling.  I would gladly spend points in the cash shop if I could purchase additional festival tokens that way.  I will definitely be sharing when I acquire a full set of gear.  I know there are numerous blogs and websites solely dedicated to LOTRO fashion, but when the appearance armor is so well done and versatile it is understandable why there are so many sites.

Off I go, back to holiday gaming …

Thursday, December 13, 2012

Beta Announcements Abound: Asheron’s Call 2 most surprising

Turbine brings back Asheron's Call 2

Many surprising announcements regarding betas were released this this afternoon. 

Most surprising announcement came from Turbine, the once dead Asheron’s Call 2 is being re-released as a beta.  In  2002 Asheron’s Call 2 was released and floundered until 2005.  Turbine announced the opening of Dawnsong for Asheron’s Call 2.  Dawnsong will be open current subscribers of Asheron’s Call only and will be a beta server.  Turbine provided a link to the old download client but did not provide a hint as to when non-subscribers will have access to the beta.

Darkfall Unholy War has experienced several hiccups of late with Aventurine, the publisher, delaying the restart of the game at the last moment.  14 December 2012 will see the beginning of pre-orders of the game.  $14.95 for previous owners of Darkfall or $29.95 for new purchases.  Purchasing the game will guarantee access to the beta once the beta client is ready for release.

Ragnorok Online 2 is moving to open beta to 27 December 2012.  Age of Wushu is moving to a closed beta hybrid model starting 20 December 2012 due to popular demand.  The hybrid will allow all testers to try the game for ten hours of game play, after the first ten hours testers who have not purchased the deluxe digital edition will be limited to one hour of game play a day.

Otherland, the cyber punk MMO, enters round two of beta testing starting 14 December – 17 December 2012. Unfortunately, testing is limited to gamers currently admitted to the closed beta.  

Tuesday, December 4, 2012

Lord of the Rings Online: Returning to Middle Earth

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Holiday season is upon us and once again it has stirred my love of Lord of the Rings Online cosmetic system.   With my subscription reactivated and the missing expansions procured, I logged in and shifted through my inventory and decided which character I was going to focus on.

She’s pictured above, she’s a level 28 Rune Keeper.  Yep I know, a long way from level cap but I don’t care.  The visuals of the game simply stunning, I forget how truly beautiful the game is and it isn’t unusual to find me pausing to admire the view.

We play on Landroval and the server seems to have lost a large portion of its player base.  I tried a couple of other supposed well populated servers but losing out on all those accumulated mounts and cosmetics isn’t something I can stomach.  So we are staying on Landroval, with all the rude role players absent it has been a really pleasant place to reside.

Tuesday, October 16, 2012

Lord of the Rings Online: Riders of Rohan Launch

Turbine released the latest expansion to the Lord of the Rings Online, Riders of Rohan.  The screenshots and Twitter shots I’ve seen are simply gorgeous.

You are probably wondering what Turbine has released with the expansion, so here are a couple of highlights:

  • Increased bag space

  • Mounted combat

  • Warsteeds (which are customizable)

  • Three new books have been added to the Epic Story

  • Class changes for every class

  • Crafting Improvements

  • Player versus Monsters has been reinvented

I know I will be looking at the wonderful and beautiful cosmetic outfits from wonderful bloggers over at Cosmetic LOTRO and Starry Mantle, and drooling.  I am considering pulling one of my characters and once again trying to level, if for no other reason than the environment and cosmetic outfits.

 

Thursday, September 20, 2012

Lord of the Rings: Changing the Endgame

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We know how I feel about “endgame” content.  Today’s Developer Diary from Lord of the Rings Online is another breath of fresh air regarding “endgame”. 

Hytbold is solo endgame content in which a player gets to rebuild a destroyed village.  The player’s instanced village will be phased and will consist of rotating daily quests to aid villagers to rebuild their destroyed homes and shops.  The rewards are class specific, trait line specific armor sets with raid level set bonuses that are bind to account. Upon completing the village, players will be able to take part in a capstone experience that culminates the storylines of Eastern Rohan.  Upon successful completion, the player will be named as Thane and considered an honorary noble of Rohan. 

Riders of Rohan will use the Open Tapping system which means that if you do damage to a monster or heal those damaging the monster, you get credit for the kill.  Credit isn’t determined by the amount of damage you’ve done nor are rewards determined by the damage you’ve done, so long as you’ve damaged or healed then you get credit and rewarded as if you solo killed.  If you are in a group, you will get credit so long as you deal damage or heal your group members.  Standing there doing nothing while your group does everything will reward you with the effort you put forth.

Remote looting is now implemented for all zones in Riders of Rohan.  Remote looting means no more rolling on loot, loot is generated for every player that contributes to the kill individually.  It also means no more looting gathering from corpses.  All loot generated this way goes into the Pending Loot list.  You must click on the Pending Loot icon to receive your shiny new loot!  Remember the Pending Loot List has a life of one hour and can only hold 50 items at once, so click that Pending Loot icon often.

Riders releases next month and the more tidbits the developers release, the more interesting the expansion becomes.

Wednesday, August 8, 2012

LOTRO: Riders of Rohan Developer Blogs

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Leading up to the release of the Riders of Rohan expansion next month, September 5, 2012, the developers have released several blogs detailing upcoming changes to the game.

And finally, this just released the developer diary on customizable war steeds!

Customize your appearance and skills

Sunday, July 29, 2012

LOTRO: Farmer’s Faire

Pains me to report that it is still horribly laggy on Landroval and frustrating.  The Drunken Hobbits quest in particular is just tedious and not a fun gameplay mechanic.  The ability of other players to ruin the questing experience for a large number of people is NOT gameplay that leads to subscription retention or future subscriptions.  Fishing quests based entirely on luck that are once a day are also not a gameplay mechanic I’m highly fond of, especially when completing one of those quests did not result in any festival tokens being rewarded. 

Despite my desire for a couple of the new cosmetic armor pieces, I don’t think I’m logging back in to attempt to grind festival tokens for this event.  Summer Festival is launching in mid-August so I will wait and see how that festival is.  If you are brave enough to delve into Farmer’s Faire, Casual Stroll has the best guide I’ve found so far.  Good Luck!

LOTRO Fashion (th) and Cosmetic LOTRO (th)are great blogs with amazing visuals of the new cosmetic armor.  I applaud both of them for their patience!