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Showing posts with label Everquest Next. Show all posts
Showing posts with label Everquest Next. Show all posts

Wednesday, February 11, 2015

Daybreak Games Restructuring

Unlike many on my Twitter feed, I am not surprised and far from upset at the announced personnel changes at the newly acquired and renamed Daybreak Games.  I’m not so heartless that I don’t feel for the people who went into work this morning employed and left work today without a job.  I wish them all the best and hope they find positions they excel in and love sooner rather than later.  I’ve been laid-off, I know how unexpected and scary it is.  I’ve been through a corporate acquisition where the new bosses seem to be blindly making decisions for no regard for people loved and cared about by many.

That being said, I think shaking things up over at the former SOE is a good thing and will result in positive changes for the community and the games.  New ideas and change needs to be blown through the catalog of titles over at Daybreak.  Some games need to go, others need resourced poured into them to make them more than the niche game they currently have become. 

There is no fathomable reason that truly solid games like Everquest and Everquest II did not succeed far more wildly than they did.  SOE failed, repeatedly and often, over the years to spend time, money, and resources on their continued development.  Bugs that have existed since launch should have been squashed by now.  A graphics update for a game that is over fifteen years old, and still supported with an active community, is unforgiveable. 

Instead, SOE felt free to spend time and resources flitting from game to game, developing half-finished crap and expecting gamers to be satisfied.  SOE repeatedly, under the leadership of Dave Georgeson and Linda Carlson (among others), said one thing publically and did the exact opposite later.  SOE and now Daybreak have too many games in their catalog, too few resources, and no true vision or commitment.

Look I like who Linda Carlson is on Twitter but she wasn’t the best Community Manager I’ve ever encountered.  At events, she was far more accessible to drinkers and those willing to buy a round in a bar.  I’m no teetotaler but I as a gamer shouldn’t have to buy the public CM of your gaming division a round to get a chance to speak with you.  And while that may not have been your experience, it was definitely the experience I walked away from SOELive with.  Dave Georgeson has devoted much of his career to the Everquest franchise but completely ignored long time Everquest fans and players who objected to the cartoon graphics of Everquest Next.   John Smedley is still at Daybreak but he too ignores Everquest players and concerns for the new “hotness” game in development.

We pay for two yearly All Access subscriptions to Daybreak which is a terrific value.  That being said, as Everquest II players we are tired of having long standing bugs not being squashed, outrageous prices for digital only expansions every year, cash shop changes that make no sense or contradict public statement made earlier, and those are just a few examples. 

I am hoping that Daybreak gets the financial house in order and speaks to players with a consistent and honest voice at events, on social media, in game, and on the forums. 

Thursday, June 5, 2014

Everquest 2: Everquest Worlds Mobile App

phones SOE did the smart thing and made a mobile app that covers all Everquest Worlds in one app.  The app is available for Android and Apple users.  I understand why they excluded Windows users, even if it leaves a bad taste in my mouth.  Carrying on however, I’ve used the app since I have access to an Android device.

It is a very well done app and in one evening sucked me in completely and I drained the phone battery from full to depleted without realizing it.  There are news and video feeds for whatever Everquest franchise you play and they are separated out so you don’t have to wade through Landmark video trying to find one that pertains to Everquest.

I watched the first EQ2 Insider yesterday and will watch the second one today.  I don’t normally watch dev videos either but it managed to keep my interest over the hour even if it were a month old.  The one thing they could do to improve the news/video feed is to put dates on the feed rather than just the newest on top. 

The mini-games in the app are addicting.  I fully admit I got sucked into Mineral Match and Book of Magic.  I won in-game rewards as well, a mount for Everquest and an appearance weapon for EQ2 (pictured below).  The EverGuess game kicked my rear and I’m normally good at those games.  The EQW Trivia mini-game was the clear winner for me.  It proved that my lore-foo is WEAK and needs improving to day the least.  I will be improving that over time, especially since I play EQ2 for the tremendous lore and involved storylines. 

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I’ve barely begun to dig into the app but I can say, well done SOE well done. 

Saturday, August 3, 2013

Everquest Next: Reaction to the Debut

When I first started playing Everquest II over three years ago, it was with a large tinge of regret that I hadn’t been there from the beginning.  Everquest II is my perfect game almost, until you get to the reasons why it isn’t (I’m glaring at you insurmountable, AA grind that I’m unwilling to devote my free time to and to ignore other things in my life for).  As a game, Everquest II has amazing stories and collections, a never ending set of quests, tired of leveling in one zone?  Then it is possible to hop on over to another zone and level.

Then last year at SOE they announced that the next Everquest game would be ready for unveiling and that SOE Live attendees would get to see the game first.  Well, they broke that promise when they showed the game to select media outlets at E3 in Los Angeles in June of this year.  Then those same journalists all turned around and awarded Everquest Next the game of the year at E3.  Mind you, they couldn’t explain why but hey we were supposed to blindly take them at their word.  My “trust” for these “news” outlets and blogs, and in these “journalists” evaporated instantly.  I firmly believe that Sony bought and paid for those awards for game of the year.

Yesterday was the long awaited reveal of Everquest Next.  I watched, heck so did my husband who took an extended lunch break to do so, and we were bitterly disappointed over all.  Upfront I will tell you I wanted to fall in love with what was revealed yesterday, I wanted to be there at the beginning of the next game in the spectacular franchise that is Everquest, and most of all I wanted to see what amazing things had so impressed those so-called game journalists at E3 a month and a half ago.

Instead, what was revealed were some incredibly cool features with a lot of CRAP thrown in the blender and then poured into the Everquest universe.  And the cherry on top of that blender of crap?  There was no announcement of a target date for release or even beta.  In essence, what we got was a “here’s what we’ve been working on the last six years please tell us how amazing we are” presentation. 

First the good things I think Sony nailed correctly:

  • Norrath isn’t just a surface world, but rather is a world of many layers all of which have a story to tell
  • The weather and time effects were beautiful
  • the few lands they showed were beautiful, especially Feerrot
  • Facial expressions were nice
  • World that changes based on actions taken in the game, especially important over time but may have long term consequence for new players entering the game

And now where I think Sony just looked around the industry and said “Oh that works, let’s do that!”:

  • REINVENTING THE LORE: wait what?  No just HELL NO
  • limited skills: Guild Wars 1 (and in case you didn’t make the leap this means they will be able to bring the game to the PS4)
  • change your weapon, change you skills: Guild Wars 2
  • play the way you want to play concept: The Secret World
  • Telegraphing moves (i.e. where the NPC weapon strike is going to hit): Guild Wars 2 and The Secret World
  • cell shading art direction: every other damn high fantasy mmo on the market almost
  • no quest hubs; dynamic, public, organic, or whatever the word of the day is for these type of events: Guild Wars 2
  • Kerran art style: really?  Thanks for giving us a Charr rip-off almost identical to the Charr in Guild Wars 2
  • Dumbing down drastically what it means to play and understand an MMO

Those are just the first thing that pop into my head and onto the screen as I type this.  Then came the announcement of Everquest Next: Landmark which is basically you the player being given the development kit to aid Sony in creating Everquest Next.  Landmark will release in Winter 2013.  Sounds cool doesn’t it? 

And then you realize that you are being given a game to basically be Sony’s unpaid intern staff.  Thanks, but no thanks.  Want my talent to design, or the top most talented fifty designers out there waiting for a chance to show off what they can do while making a salary and receiving benefits?  Then hire the staff needed to complete the damn game!  Why not just say hey, we are too lazy to make it ourselves but you the players design whatever you want for lore, quests, building, etc. and we here at Sony will provide the tools, servers, and technical support to back it up?  Oh wait, that’s basically what they said.

I don’t want an Everquest world where only the most popular choices make it into the final game.  A Norrath where it is possible that Ratonga are not present?  Oh did I forget to mention, that only the popular choices made by players in polls and such will make it into the final product of Everquest Next.

Overall, I’m so extremely disappointed in what was presented yesterday.  I shouldn’t have been, Sony has already disappointed me twice already this year with Wizardry Online and Dragon’s Prophet.    The only positive from the reveal was the announcement that there would be offline stories and that the first book was available for download, The Last Stand of the Teir’Dal by Michael Alexander Drake.  I wish that Everquest and Everquest II were provided the same courtesy of e-books and/or real books to flesh out their stories, settings, characters, and lore.

I’m sure the whole team has worked very hard on the game, and will continue to do so, but there was nothing truly new, innovative, or ground breaking revealed yesterday.  If I want to go play another cartoonish, high fantasy MMO then I’ll go back to World of Warcraft.  At least Blizzard retains control of their game’s direction and doesn’t expect the players to build the world for them.

 

Wednesday, July 31, 2013

Reminder: SOE Live Starts Tomorrow

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SOE Live begins tomorrow night! The schedule of events can be found here.  The keynote address begins at 7PM PDT and will be available via streaming on twitch.tv.  The list of streamed events and reveals can be found here.  Of particular interest to Everquest fans will be the revel, FINALLY, of Everquest Next to the world.  That will be streamed at 12PM Friday.  Personally, I’m very much looking forward to the reveal and am silently praying that it lives up to my expectations.  I will have full update notes for the keynote address tomorrow night and the reveal of Everquest Next on Friday; other panels are possible depending on if there is anything of interest to report. 

Thursday, June 13, 2013

What keeps me long term interested in playing & coming back to ANY game?

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I’ve thought about this a lot recently and we will completely discount story for this posting because if any game doesn’t have a great story then there is no chance of keeping me interested for any length of time.

Games must have housing and wardrobe appearance slots.  These two items alone make all the difference in my long term interest in any game.

I played Oblivion eons and ages ago on the XBox 360, heck it was my introduction to the Elder Scrolls IP.  It may not have had the detailed customization options that Morrowind had, which my husband still laments to this day, but I knew I could log-in and my character had a house where she could catch a nap, brew some potions, or just spend the rest of eternity safely. 

Everquest II has done housing and housing customization the flat out best I’ve ever seen in any game.  The options for housing are seemingly endless and the developers, and now the community, continually add to the housing diversity.  All of my EQ2 characters share one house, which I must admit I love.  They’ve all got their alters to their particular gods and their trophies from questing.  I love the pillows strewn about the floor and the critters that roam the home. 

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Lord of the Rings Online has a good wardrobe system as does Everquest II (appearance clothing).  However, neither game does it perfectly.  Both have stunningly beautiful armor and clothing models that my characters drool over but they both suffer from the same flaw.  No game offers enough wardrobe space to make it expansive enough to switch outfits as often as I’d like.  The Secret World has a pretty good wardrobe system which is perfect for a game set in the modern world with modern clothing, but a lot of their clothing is geared to a much younger player and none of my characters particularly want to walk around in what I consider slutty clothing.  Rift now offers a decent amount of wardrobe slots for in-game currency or real life cash.  Problem is none of my characters are that rich in-game and I’m not spending real life money on wardrobe slots.

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I love the look of this NPC in Everquest II.

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My Guardian Hobbit in LOTRO never wears shoes but she does love a jaunty hat and on this fine day in Rivendell she was sporting her favorite hauberk.

The one thing Guild Wars and Guild Wars 2 do better than any of their competitors, and the only thing in my opinion, is the dye system.  Collecting dyes and not having them be consumed on use is brilliant and perfect system.  Other games need to adopt this model.  Yes they might lose out on some revenue but they would undoubtedly make up that revenue from players like me that won’t purchase a single use dye.

No game, to date, gets housing or wardrobe perfect.  Rift has a goodly number of wardrobe slots but dyes are consumed on use and they don’t have pink dyes.  Rift does have housing but it has yet to make an emotional connection with me.  The Secret World has a decent wardrobe closet but the clothes are too revealing and cannot be dyed.  Guild Wars 2 only has the dye system in it’s favor.  Everquest II has phenomenal and extensive housing but no dyes and limited wardrobe to one outfit.  My characters NEED many, many more wardrobe slots in Everquest Next!  The clothing and armor in the Everquest franchise is so well done and so varied texturally that limiting appearance clothing to one slot is simply criminal.  Lord of the Rings Online has beautiful clothing but dyes are consumed on use and wardrobe storage and slots are too limited.  LOTRO housing is also lacking in comparison with Everquest franchise.

 

Friday, October 19, 2012

Everquest 2: Highlights from Tonight’s Keynote for SOE Games

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This evening was the keynote address to cover DC Universe Online, Everquest, Everquest 2, Everquest Next, and Legends of Norrath.  Here’s the highlights from the presentations.

DC Universe Online highlights:

  • Lairs, aka housing, is coming
  • PvP duals in your Lair
  • New missions
  • New open world solo content

EverQuest highlights:

  • Game is 13 years old, 14 years in March, and 17 years in development
  • Level 100
  • Collections are being added to the game
  • Aggro Meter in game
  • Autonomous Auction House
  • New type of dragon: Fear Dragon
  • Rain of Fear launches November 28th and is the 19th expansion to the franchise
  • Robes and caster hats are been added to Hero’s Forge, as have event related cosmetics

EverQuest2 highlights:

  • 8 years of development will be celebrated in November
  • SOEmote world wide hit
  • Ethereal drops are just below Mythical level
  • Avatars of the Gods are back in the game with three new ones in Sleeper’s Tomb and more to come in the expansion, Chains of Eternity on November 13th
  • Expansion takes you the Realm of the Silver Reaper – aka descend into the After Life to save the world
    • Level cap to 95 for adventurers, trade skillers, and guilds
    • Prestige Abilities
      • Incremental spells which trigger brand new abilities
      • Trade skills are getting experimentation skills – the more experimentation you do, the more powerful the item becomes
        • MASS PRODUCTION IS COMING
        • Refining and salvaging
    • Spirit Stones: grow in power the more you use the item
    • Second Part of Sleeper’s Tomb released, including a contested version
    • Abilities of zone NPC’s change based on the time of day
    • Open beta begins Monday

Legends Of Norrath highlights:

  • Five years old
  • 14 sets
  • Approximately 4,000 cards
  • 585 loot cards
  • over 9 million games played
  • Debt of the Ratonga is the title of Set 15
    • Artwork, as usual is beautiful
    • Antonia Bayle is included in the deck
    • Caertex included for the first time, part of the lore of both EQ and EQ2 but in neither game, he’s a god
  • Streamlining the client and tutorials are in the work
  • Five Year Treasury Book is coming, physical and digital version
    • Physical book is print on demand
  • A couple of lucky attendees got physical copies of the book

Ethernere is the common bond between the coming expansions of EQ and EQ2

Everquest Next highlights:

  • Totally new stories
  • Forge Light Engine which is being used in PS2
  • Trying very hard to “do things differently” than always done
  • The team is determined to keep the lid on all other details of the game

Player Studio highlights:

  • Make items and sell them to other players
  • Starting out with simple, basic objects like:
    • Housing furniture, swords, shields
  • Items submitted by players are reviewed by SOE for functionality, no copyright infringements, and art style that works for the game
  • Once accepted, item goes to the market and you get a check quarterly
  • Exclusives: stuff players do that SOE won’t
    • HAIRSTYLES
    • House Deeds: decorated houses can be sold lock, stock and barrel to other players

Krono

An object purchased with cash.  Has the possibility of adding 30 days of game time to their account with plat!  Pricing will be set by the player base, and the SOE recommendation is to set the price high!  Best side effect of Krono?  Hands down will eliminate the spam from gold farmers.  Those lucky attendees at SOE Live all received a free Krono.

Ok, I’ll admit it, watching the broadcast has me itching to fire up EQ2 this week.  Well that is, if DCUO isn’t monopolizing my time but more on that later.  Night Norrathians – be sensible in Vegas!

Thursday, October 18, 2012

SOE Live: Round-Up of Announcement’s from Smedley’s Keynote

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Sony Online Entertainment’s annual convention in Las Vegas kicked off tonight and as usual John Smedley kicked things off in exciting fashion.

Here’s just a brief glimpse of the highlights from Smedley’s speech:

SOE Live, still doesn’t roll off the tongue as easily as Fan Faire but I understand the change, promises to be a fun couple of days.  Looking forward to the news from Las Vegas as the weekend progresses.