Social

Showing posts with label console gaming. Show all posts
Showing posts with label console gaming. Show all posts

Wednesday, September 17, 2014

Xbox: Upcoming Indie Games

 

The Fall/Winter gaming season is chock full of games on the XboxOne from AA publishers, also coming to PS4 consoles.  Games like Shadows of Mordor, Dragon Age: Inquisition, Halo: The Master Chief Collection (XboxOne only), Assassin’s Creed: Unity & Rogue, and Call of Duty: Advanced Warfare will all be released between now and the end of the year. 

However, the indie developers (other than Project Spark) get little to no love from either gaming “journalists” or console manufacturers prior to the release of the game.  Well, so far the tripe AAA titles have all been lackluster or vastly disappointing, Diablo III: Ultimate Evil Edition being an exception.

There are three games very high on my radar from independent developers that look interesting and worth the investment. 

Lords of the Fallen by Ci Games as gotten the most coverage from gaming press and websites and releases on 28 October 2014.  The game looks to have a decent story and challenging gameplay without the penalties found in Darksouls. 

Crimes and Punishment: This is Sherlock Holmes from Frogwares releases this month on the One, PC, and the 4.  I admit it, I’m always interested in game play of this type since I’m an avid reader of mysteries.  The game play looks immersive and interesting.  I will post our review after we’ve had a chance to play and experience Holmes and Watson on the One.

Styx: Master of Shadows from Cyanide Studios releases in October for PC and next-gen consoles as a digital releases.  Game play looks interesting and much truer to the origins of the Assassin’s Creed franchise than the last several releases from Ubisoft.  Besides who can resist playing as a Goblin?

What I find fascinating, is that all three indie game developers are located overseas (Poland, Lithuania, and France to be precise).  So, is the future of good, unique gaming coming from Europe while North American developers languish and turn out tried and true games that no longer push the envelope?

Tuesday, June 17, 2014

Xbox: Assassin’s Creed: Unity & Ubisoft’s Woman Problem

Assassin’s Creed is one of my favorite gaming franchises, which isn’t a surprise to anyone really.  However regular readers of this blog will know that I have been critical of the last couple of installments of the franchise.  Black Flag was a thinly disguised sailing sim with pirates and III suffered from frustrated cape crusader complex.  With each iteration of the franchise the story telling and character development has gotten weaker, thereby weakening the franchise as a whole.  Ubisoft has gotten much better at marketing and selling fans stuff but the gameplay and story has suffered.

Unity is their chance to redeem the franchise but can they pull it off?  That us the question I keep asking myself and the E3 coverage and social media responses left me with more questions than answers.

ACU-media-SS-1-big_147449

Set in the French Revolution, Unity has all of the potential to tell an amazing story and return to its roots of Altair and Ezio.  Political intrigue, historical characters, and the fight for freedom set amid the violence and romance of Paris. 

But what is once again missing from a AAA Ubisoft release?  The ability to play as a woman.  I’m sorry but let’s be honest, there is absolutely no excuse that Ubisoft cannot seem to tell a story that has a main character that can be either sex.  There might have to be some dialogue changes based on one gender or the other but those are minor and not hard to do.  The franchise makes more than enough money to justify the expenditure for two voice actors and animating both sexes.  Hell, the franchise would make MORE money if the option to play as a woman existed.

The game is based on alternate history so the argument that “well a woman in that time period wouldn’t have done that” is utter crap.  The co-op play doesn’t even feature the ability to play as a woman.  Maybe Ubisoft doesn’t read the latest studies but forty-five percent (45%) of gamers are women and women purchase forty-six percent (46%) of games sold.  So, women aren’t some small minority of the market and I hate to break it but women in general vote with their wallets.  Women buy and play games were they aren’t included and were they are represented. 

I will give Unity a chance but should Ubisoft fail to deliver a story and gameplay worth of Altair and Ezio then it will be the last installment in the franchise for me.

Xbox: E3 2014

I flat out ignored E3 this year.  Sure there are a couple of games that I’m looking forward to but overall E3 turns out to be all hype and little substance.  And honestly, I can stand watching those presentations.  They are either boring, start LATE, or feature that oh so annoying Aisha Taylor.

Only games that have my interest and attention from E3 are Dragon Age: Inquisition and Assassin’s Creed: Unity.  But let’s be honest, those games had my attention prior to the conference.  I could care less about Halo 5, Crackdown, anything Nintendo, or space battles.  Oh hell, maybe I’m getting old but I prefer my games to have strong stories and not just be a rehash of the last iteration with new graphics.

I don’t anticipate my view on E3 changing for conferences to come either. 

Monday, May 19, 2014

Xbox: Shadow of Mordor

Weapons & Runes

Game just keeps looking more and more interesting to me, wonder if it will be worth it?  Hubby has yet to be truly happy with a  single XboxOne game purchase, same would have been true on the PS4.   Middle Earth: Shadow of Mordor releases on 7 October 2014.

Tuesday, May 6, 2014

Gaming & Sexism

Plate bikinis in World of Warcraft are but one example of blatant sexism in the gaming community.  Another would be the hate that is spewed when a female speaks during multiplayer matches on a console game.  There are more examples of sexism in games than I can reasonably relate, however does this blatant sexism require special treatment for the female of the species?

No, quite simply it does not.  I’m a woman and I have the power to decide what gaming companies get the benefit of my money.  Money is the only currency that matters to developers and publishers of games for computers and consoles alike.  So long as the myth persists that men are the overwhelming majority of the gaming population, and it is a myth, then the money will follow the gender.

gender gap

Women hold the power here, not men.  Don’t like how a game portrays women in the game?  Take your money elsewhere and support a game that treats both sexes equally.  Money talks and where the money trend goes, so will gaming follow.

It isn’t complicated.  All these cries and whines demanding that women get special treatment or that men play nice because there are women present is degrading.  All players, men and women alike, should treat other players as if they were sitting in the same room and were held accountable for their actions by a real living, breathing human when the mouse and controllers are set aside for the day.  Doesn’t matter what sex you are, what your sexual orientation is, or what color your skin is, no player deserves special treatment because of these things. 

Make your dollars spent mean something and then you will see a change in the industry.  Don’t like a community, then leave and find a better community.  Play with like minded people and make the world a better place.  I’m sorry but if you stay and pay to play a game that offends you then you are part of the problem and whining isn’t a solution.

Thursday, May 1, 2014

Elder Scrolls Online: First Month of Launch

Liza 4-17-14 Shattered Grove

Elder Scrolls Online released a month ago and while the game is stunningly beautiful, did it live up to my expectations of perfection once I started playing the game on a daily basis?  Complicated question with a short answer, not really.

Don’t misunderstand, I love the game.  I love the depth of character immersion and questing.  I love that I can get lost and uncover quests I would have otherwise missed and that not every NPC is young, fit, and wrinkle free. 

What I’m not loving is the inventory management nightmare and the horribly unbalanced gains in crafting.  It makes no sense that provisioning (cooking) can be leveled to the maximum before a player reaches level fifteen but any other skill you are lucky if you make it to level ten.  Enchanting is the worst of all the skills with the least available raw materials out in the world.  It levels slower than a glacier moves and deconstructing every glyph you craft for a slightly larger miniscule gain is frustrating and irrational.

Inventory management is a mini-game all it’s own.  I don’t mind the high costs associated with increasing bag and bank space.  I would prefer it if I got more space for my gold however.  What truly irritates me to no end is that each and every time I open my bank it is sorted automatically from Z to A and not A to Z.  This one thing makes me grind my teeth every time I open the bank.  I love that there is shared storage, what I don’t love is that there is no individual storage.  Having to create characters just to hold crafting goods, maps, pets, etc. is poor game design.

The director’s letter just released did not give me hope.  There is no mention of housing, not one.  Housing is an integral part of every Elder Scrolls game since Morrowind.  Housing had the potential to solve inventory issues for a lot of players.  Instead, they are working on horse racing?  Really?  Horse racing is a quality of life improvement?  I could care less that other players will now have the ability to kill guards and NPC’s.  All that is going to lead to is an unplayable world where quest givers can be killed by the bored to irritate others.

So now the question becomes, do we renew our subscriptions and give Zenimax and Bethesda the benefit of the doubt?  Or, do we rationally cut our losses now and wait for the bots and gold spam to lessen while the game loses players at an incredible rate?  I’m on the fence.  Part of me desperately wants to play ESO and love it and lose myself in the world but the other part of me is extremely tired of reporting gold farmers, dealing with botters, shuffling inventory, and crafting skills.

I do know that right now, as the game stands it is beautiful, immersive, and frustrating.  I can’t imagine it will be that much better on the consoles either.  Speaking of consoles, not a word of a beta is mentioned in the producer’s letter and not a hint of if they will hit their target release date of June.  My guess is that it will be pushed back.  And honestly, the game is either going to be much better on the console or so frustrating controllers will be flung across rooms globally.

I’ll confess, I haven’t logged into ESO in almost a week.  We have been playing SWTOR and enjoy ourselves.  I will log into ESO this week but probably more out of guilt than a desire to report gold farmers, botters, and to juggle inventory.  I love the beauty and questing but that experience is marred by the negatives for me at the moment.

 

Tuesday, April 22, 2014

Catching Up on the Larger World of Assassin’s Creed

Surveillance_ForImmediateRelease_01_en_L

Despite the frustrating and non-Assassin based gameplay of Assassin’s Creed: Black Flag, the franchise remains one of my favorites.  This is in large part because of the incredibly complex and rich story telling Ubisoft released with the Ezio trilogy.  There is a confirmed new game release for the Xbox One and the PS4 entitled, Assassin’s Creed: Unity and I have high hopes that given it’s setting in the era of the French Revolution there will be no sailing missions.  (Dear God help me if there are because I cannot promise not to hurl my controller in frustration across the room!)

The French Revolution awaits us all

This morning I decided to catch up with the world of Assassin’s Creed outside the games and jumped right into the AC Initiates database.  Initiates is a site run by Ubisoft still in Alpha release, despite being available for months.  A couple of side notes/observations about Initiates it is incredibly frustrating that the site isn’t accessible on mobile devices (not even so-called mobile devices that do not have cellular access) and it defeats the purpose of having missions related to Assassin Creed games that are heavily played on consoles but in order to get credit for those missions the gamer needs to interrupt game play to leave the room and seek out a non-mobile device.

Gripes over, despite the grumbles about the site Initiates has a wonderful amount of detail relating to the main characters of the game.  I loved reading about young Haytham long before we meet him in Assassin’s Creed III or the invention backstory of Benjamin Hornigold.  But most interesting is the dossier on Gavin Banks current Master of the Assassin Brotherhood.  The details and relation of the game to real life events we are privy to every day.  A great example is the Tunguska blast in Siberia and the Apple of Eden.  Old favorites from the Ezio trilogy are alive and well on the Initiates site and are still active.  It is incredibly satisfy to get a glimpse of Rebecca and Shawn outside the games and enjoy the intrigue and humor in brief snippets.

The Brotherhood is rebuilding in the present day world.  Abstergo may be far more in the public eye but the present day Brotherhood is rebuilding cells world wide.  It was fascinating to read who leads the Japanese cell and the activities that were going on in Russia.  It is nice to read about women in the Initiates database and surveillance reports because women are still missing from the actual games.  There is also a mini-game called Lost Memories which allows users to find memories around the world.

Adding to the already rich world of published material related to the world of Assassin’s Creed, there is a new book scheduled to release November 4, 2014 entitled Assassin’s Creed Unity: Abstergo Industries Employee Handbook by Christie Golden who also wrote Assassin’s Creed IV Black Flag: Blackbeard: The Lost Journal.  I’m far more interested in the Handbook than the Blackbeard’s book.

1  Access the Animus is an Italian fan site which summarizes the various extraneous materials published for the franchise.  If you don’t have time to read the various novels and comics, and trust the review of someone else, then Access the Animus is a great place to catch-up and learn about the other Assassin’s roaming the planet in various times and places.

So, if you are in need of an Assassin’s Creed fix before the release of Unity then it is worth checking out both Initiates and Access.  Little snippets of a glimpse of what is happening between the Assassin’s and Templars is certainly one way of filing the void between the release of major titles.

 

Xbox One: Dragon Age: Inquisition

October 7th I can be found safely curled up in my sofa lost in the latest adventure from Thedas.  Dragon Age: Inquisition finally has a release date and I am ready for what looks to be a significant improvement from Dragon Age II.  It looks to be a promising Fall for Xbox One games, although Inquisition is also releasing on the Xbox 360 and the PS3, PS4 and PC.  Id the videos, screenshots and gameplay footage can be trusted, then Bioware looks to be well on their way to saving the Dragon Age franchise.

1378223682740

Friday, March 7, 2014

Xbox: South Park: The Stick of Truth is …

South Park: The Stick of Truth is truly amazing.  It is a game that was well worth the delays and wait.  It is like being in an episode of South Park.

If you aren’t a fan of South Park then skip the game.  No seriously, skip it.  You won’t find foul mouthed, rude, fourth graders funny or the game enjoyable.  But if you enjoy the show, then you will enjoy the game immensely. 

You play as the ever silent New Kid in town who first meets Butters went sent outside to play by your parents.  You are then immediately recruited into Cartman’s human army against the Drow Elves led by Kyle.  What happens next is an old school RPG set in the South Park universe. 

The are some truly epic battles in the game.  Not epic because they are difficult or you are forced to make complex and difficult moral choices, but epic in the scope and breathe of the level of destruction wrought by fourth grade boys on the rampage.

The characters you know and love are in the game, unless they are already deceased in the series.  Always despise Principal Victoria or Mr. Garrison?  Have no fear, you can hit any character with your weapon without impunity, well unless they are an enemy, and they don’t get pissed off at you. 

The interface is simple and intuitive, not overly complex constant stat weighing and convoluted quest lines.  Weapons are clearly indicated to be an improvement or not, armor is a personal decision (although I highly favor the Friar’s and Bishop’s robes) and quests are go there and do that.

And as I girl, my inner nine-year old girl truly jumped for joy when the girls appeared.

The game is quite literally laugh out loud hysterical if you have a sense of humor and have learned to laugh at anyone and anything.  It is a game for you inner nine-year old to play and enjoy.  Indulge!  Life is too damn short and too damn stressful not to enjoy when the opportunity presents itself.

Quite easily this game is a 5 out of 5 for both of us.  I wouldn’t let children under sixteen play it however.  There are most definitely adult themes and situations that are in no way suitable for young children.  But for adults, the game is incredibly funny and a trip down memory lane.  Thank you Trey Parker and Matt Stone for making what is truly one of the best video games of 2014.

Wednesday, February 5, 2014

Xbox: Fable Anniversary, Hit or Miss?

Yesterday we picked up Fable Anniversary, is it worth the $40 bucks?  Well, that is a matter of opinion but overall no, skip it.  Sure the graphics have been immensely improved from the original game released ten years ago but otherwise, the game is better suited to a phone or tablet.

Picture on the left is from 2004 and the one on the right is from Fable Anniversary.  There is no denying that the game is beautiful.  However, improved graphics and lighting cannot save simplistic and linear game play that is heavy with load screens.  I’m only a couple of hours in and I’m bored.  Bored with endless needless clicking on loot cards, through dialogue statements, and quests that are poorly written.

Sure, the interface changes are nice and the smart glass integration is the best done in any game so far.  But UI changes and tablet integration aren’t enough to keep you from falling asleep while playing.  So, take that same $40 and go have a dinner out with the one you love.

Friday, January 31, 2014

XBox: Assassin’s Creed: Liberation HD

Assassin’s Creed: Liberation HD is  port from the PS Vita to the Xbox 360 and PS3.  Earlier this week I tweeted that I was undecided with the game being somewhere between utter crap and almost decent.  Now that I’ve completed the game, has my opinion changed?

Actually it is still middle of the road on the fence opinion.  Gut reaction is that the game should have been released on the consoles as a full game and ported to the PS Vita.  There was more than a sufficient  potential story line for a full game but Ubisoft failed to take a risk and release a full Assassin’s Creed game with a female protagonist.

The Good, the Bad, and the Ugly

The ugly first, the graphics are muddy and are very obviously retextured from a much smaller screen.  This is particularly obvious with the sequence involving Connor from Assassin’s Creed III. The game undoubtedly looked much better on a handheld device than it does our large screen television.

Now for the bad and there is a lot of bad to report unfortunately.  The story is all over the place and often times makes no sense.  There is no backstory on how Aveline came to be an assassin and that isn’t remedied as the game progresses either.  Story threads are often poorly written and incomplete.  Don’t get me started on the weird, uncomfortable, and awkward relationship with her “business” partner.

Then there is the whole issue with her triple personas. It is an interesting game play idea and it could have worked but it doesn’t unfortunately.  It forces Aveline into one of three roles in pre-American Revolution New Orleans: Assassin, lady, or slave. 

Time for some brutal honesty, it is incredibly unlikely that given her parentage and complexion Aveline would have been accepted as a lady in New Orleans social circles.  It requires a LARGE suspension of reality to believe acceptance of Aveline as a lady.  Now for the slave persona, really Ubisoft?  Slaves running around New Orleans with weapons visible and not one guard gets suspicious and citizens act like it’s no big deal?  Again, requires a huge suspension of belief to play.

Aveline, our heroine, suffers from the same caped crusader problem that Connor suffers from in AC III.   Game play is often frustrating and often I wanted to throw my controller across the room.  Invisible walls, sticking to stuff for no good reason, jumping when you don’t intend to and incurring notoriety for it, and desynchronizing more often than I ever have an any previous installment in the franchise.  The Assassin persona is always restrained because she can never lose twenty-five percent of her notoriety.  The male characters do not suffer from this same handicap so why does the only female character Ubisoft created? 

Now for the good, Ubisoft gets a lot of credit from me for making a mass market game with a female lead.  Yes, it is a highly flawed game but it is one of the few games with a female lead.  I’m by no means a raging feminist but it is so damn nice to play a female lead on a character not created by me.  There is lot of potential in the Aveline story and I hope the Ubisoft doesn’t relegate her to the dustbin never to be heard from again. The good is mostly potential however.  I wish it were otherwise.

Overall, I give the game a two and a half stars.  It isn’t so horrible that it is a two star game and it is too much of a mess to warrant middle of the road status.

Monday, January 27, 2014

Weekend Activities: SWTOR and Xbox

Screenshot_2014-01-24_15_20_45_299081

SWTOR got a lot of play Thursday and Friday, easy stress escape and I got caught up in leveling my bounty hunter.  What is really irritating me is that since the last time I played the fine folks over a Bioware have for some unfathomable reason disabled the ability to take a screenshot during a dialogue scene with a NPC.  I’ve missed countless great shots of humorous lines or facial expressions as a result.  Hell, I’ve just missed great shots of my characters up close.

Screenshot_2014-01-24_15_27_23_459480

I have a plethora of screenshot for the wildlife or environment but not one of my character.  I am going to have to remedy that next time I log on.  I fell into the crafting trap this weekend, you know the one.  You spend more time logging in and out of various characters to craft items or send raw materials.  I wish they would release an app for one of the mobile platforms to let gamers do that stuff while away from their gaming rig.  I would definitely spend more free time in SWTOR or any game to be honest, that let me get some of the more mundane but vital activities, like crafting, accomplished while waiting at the doctor’s office or watching television.

I fired up the Xbox demo for Assassin’s Creed Liberation HD before I had my first cup of coffee on Saturday morning.  It left a bad taste in my mouth and I quickly moved on.  Hubby woke up and he tried it thankfully and I was instantly charmed.  So a couple of cups of coffee and a trial by hubby and AC: Liberation wound up on my game rotation for the week.  A full review when I am more than a couple of hours of game play in and more than one cup of coffee consumed.

Thanks to the fine folks at Gamefly I also played some Diablo III on Saturday.  I created a female barbarian and set off on my single adventures.  I got to New Tristam and learned that there was no way to link my battle.net account to my Xbox account and was instantly frustrated.  All those fine goodies from virtual Blizzcon tickets are going to go to waste because of my platform choice?  Seems like a oversight that should not have happened.  Diablo III never felt like a PC game to me and there is no way I’m paying PC prices for it when I can rent it or buy it from Gamefly.  The one thing I do really like about the port to the console is that cooperative game play isn’t fouled up by a split screen which drives us both bonkers.

Hubby fired up Mass Effect and started the ugliest character he has ever created on Insanity.  No seriously, the Shepard he created was so ugly I cringed every single time I looked up at the television and caught a glimpse of him.  He took pity on me and recreated Shepard as Sheldon Cooper and started over on Insanity.  All I have to saw is that Insanity is a difficulty setting I will never be attempting!

Sunday, November 10, 2013

Women and Gaming

Blizzcon just ended and once again another gaming convention has come and gone with an ever present male bias in gaming.  It happens every gaming convention, not just Blizzcon.   I get my hopes up that some gaming company somewhere will present reveals, cinematics, or a new major character(s) that are women.  I fear that is never going to happen however.

The executives, hell almost every panel member, is male.  The new character models on the Warlords of Draenor site are so far male only models.  The only models shown during the art panel and discussed were male models.  Sure they showed a slide of a female dwarf and gnome, but these were non-animated slides and are not available on the website.

Every major character discussed at Blizzcon was male.  Why?  Warcraft has so many amazing women that would make excellent vehicles for story telling: Sylvanas and Jaina immediately spring to mind.  There are so many story lines possible with just these two woman alone that it is inconceivable to me that they are left to languish and sit there on the sidelines.  Sure we heard from Jaina a couple of times in Mists of Pandaria but her story was left  unfinished from the brilliant treatment Jaina received from Christie Golden’s Tides of War.

Star Wars:The Old Republic does a somewhat better job.  Satele Shan is the Grand Master of the Jedi Order and she isn’t a figure head that players have no interaction with either.  She is a strong, lead female character but SWTOR isn’t a great example to draw on unfortunately.  SWTOR is extremely story driven by the player’s in-game choices thus allowing Bioware the opportunity to write strong female characters into cut-scenes. Bioware, in general, writes strong, prominent female characters but even these characters aren’t the “star” of any Bioware game.

I want development of lore from the games I play that involves women.  Women play games, write about games, and want game developers to recognize that we are more than just a small, insignificant portion of their player base.  We are more than spell slingers and healers.  We tank, we burn stuff down quickly with blade and spell alike.  We lead raids and guilds, we write about our gaming experiences and we bring others into games we play.  What do game developers fear in making a woman front and center in a game?  That their male audience won’t play because of the presence of a strong woman lead character?

It’s time that gaming developers recognize that women play games and that we want stories that are balanced between the sexes. My characters, are more than a plate bikini digital image to feed the imaginations of young men.  Women everywhere deserve equal lore representation and focus as male characters.

Tuesday, September 3, 2013

Assassin’s Creed III: Gorgeous but Extremely Disappointing

Assassin’s Creed quickly became one of my favorite franchises this summer with the quality of the story telling in the Ezio trilogy and thus I was looking forward to Assassin’s Creed III.

The game is stunningly beautiful.  The landscapes are drop dead gorgeous and the weather effects are among the best I’ve ever seen.  However, a game can’t survive on looks alone and this installment doesn’t live up to its potential nor honor its past.

Bugs and holes are predominate throughout the game.  It isn’t like the game released last week, it is almost a year post release and the amount of bugs that exist in the game are mind boggling.  How is it possible that Ubisoft’s quality control department, and I use that term loosely here, let a game release with a bug that doesn’t update the protagonist's (Connor) outfit, in a cut scene, based on what the player has the character wearing at the time of any particular cut scene?  It isn’t like there are only one or two cut scenes in the game, the game is filled with cut scenes which makes this bug so infuriating and disconcerting.  After all, they managed to NOT have the bug in previous installments of the franchise.

Connor can fly through trees like a howler monkey with very little thought on the part of a player, but by god a group of three pine trees encountered on the forest floor completely baffles him and he stands there hands in the air helpless.  Connor also has the habit of getting stuck on every little obstacle he encounters on the ground, a situation made worse when he is on horseback. Seriously, these bug me almost as much as the bug above.  Controls are more fluid yes, but fluidity comes at too high a price when a pebble is enough to hang up a horse.  Hubby spent the weekend growling, at various volume levels, about “stupid gummy bear, care bear controls” as Connor would stick to anything and everything he ran into or across during a fight, chase, or tail. 

Whoever designed the crafting interface and game should be sent back to design school immediately.  Poorly implemented is a compliment, highly frustrating is an understatement.  And how did something so vital and new to the franchise make it into the game without a tutorial?  I liked the homestead missions and the interaction with the people Connor collects.  However, the implementation of crafting is so troublesome and frustrating it isn’t worth doing in my opinion.  Yes it is nice your crafters can craft upgrade but good luck understanding the stats on anything they craft because that information isn’t present.  Convoy got attacked?  Good, defend it yourself or send your assassin recruits.  Wait you did that but now your convoy is permanently attacked and nothing you try resolves the situation?  Again, another bug that should have never made it through quality assurance controls.

Now for the story, it is full of so many holes it looks like the practice target at the shooting range.  Random important people appear at the appropriate moment, Connor has a conversation and you are led to believe they have know each other for years.  Marquis de Lafayette case in point.  He appears in the story and greets Connor like an old friend and the player has never seen Lafayette in game before.  Where did they meet?  How?  And then we get to the players first view of Connor and his father, Haytham Kenway, meeting for the first time.  Somehow Haytham knows Connor is his son and knows him by sight.  Huh?  What?  How?  Gapping holes in the story you present in a video game are unforgiveable.  I don’t care that you have third party media out there they may or may not explain the holes, your holes in the media I purchased are glaring and wide enough for a herd of angry cattle to stampede through comfortably.  And this is coming from an individual that doesn’t mind reading books derived from video games!

Then we come to the game breaking bug husband ran into last night, one that Ubisoft has no solution for on it’s forums and no patch for months later.  Hubby began playing the Tyranny of King Washington Episode One: Infamy when he encountered the bug.  On the mission to Stalk the Guard Dogs at Benedict Arnold’s camp in Valley Forge, he couldn’t toss bait, run, or avoid detection.  He was unable to progress the story because of the bug.  This isn’t a minor or annoying bug, this is game breaking and it should have a response and fix from Ubisoft.  It happens across platforms and apparently only happened post release of Episode Two: Betrayal.

Connor is a very likeable and loveable character but is he truly as Assassin worthy of the Brotherhood?  I don’t think so to be honest.  He is brash, most of the time thinking with his heart and not his head and he has no ability to take long term views of his actions.  Case in point, his decision to inform Washington about the Templar plot to kill him.  Connor exhibits no understanding that his role is to work behind the scenes to counter plots and schemes of his Templar counterparts.  He is much less an assassin and much more of a caped crusader without a cape.

Overall, disappointment reigns in our house despite the games beauty and the love of the franchise.  We’ve been having the discussion about whether or not to invest time, energy and money into Assassin’s Creed IV: Black Flag.  I’m willing to give Ubisoft the benefit of the doubt and play the game on the XboxOne when it arrives later this Fall.  However, if they screw it up and don’t honestly return to what made the franchise great in previous games then I’m done.  I want to play Assassin’s Creed games that are based on assassinations and honoring what Altair and Ezio established for the fan base.  I want an Assassin’s Creed game where there has been quality control done by competent individuals and no gaping holes in the story.  DO NOT DISAPPOINT AGAIN UBISOFT.

Wednesday, August 28, 2013

Assassin’s Creed III

assassins-creed-3-playstation-3_xbox-360_wii-u_pc_150525_ggaleria

Assassin’s Creed III is amazing.  No seriously, it is amazing.  It is beautiful, the soundtrack is haunting, and the quality of the story telling is equal to that of the best in the industry.

We have burned through the franchise in the last couple of weeks, well ok hubby more than I, and have enjoyed the stories immensely.  I’ve skipped finishing Brotherhood and Revelations because I know how Ezio’s story concludes through hubby’s games.  I’m sure I will go back and finish them if time permits. 

The alternative and imaginative history telling is fascinating.  There have been many a sparked conversation around here about whether or not Sam Adams is a Templar or not.  I will also admit that there are all kinds of comments and discussions about parallels to modern day issues. 

Assassin's Creed IV: Black Flag releases October 29, 2013 in the US and we are both looking forward to it immensely.  We will be getting it for the XboxOne.  It will be worth the slight wait for the release on the new console. 

Now, excuse me, I need to go back to playing Assassin’s Creed III so I can do more homestead missions and find Daniel Boone.

Tuesday, August 20, 2013

Gamescom 2013: EA Press Conference Gamess that Energized Me

 

DRAGON AGE INQUISITION … I cannot begin to say how much I am looking forward to the release of this game.  It is going to be a long year of patient waiting however since it doesn’t release until Fall 2014.  I am more than willing to wait for a polished, immersive game in comparison to the huge disappointment that was Dragon Age II.

Exclusive Boss Mode for XboxOne!  Boss Mode game play will be available via Kinect or Smartglass and is playable as Crazy Dave or as Dr. Zombot.

Titanfall new game play footage on new map looks engaging.

While I’m not interested in the game, FIFA 14 on XboxOne and PS4 does look bloody fantastic.

Gamescom 2013: Fable Legends

Love Fable?  Love Multiplayer?  Then be prepared to be amazed for Fable Legends was announced this morning with the above stunning trailer.  You can play in multiplayer mode or in single campaign mode with three AI companions.  So rejoice, your return to Albion will be far more than just the anniversary addition of the original Fable game.  Oh did I mention you can play as the hero OR the villain? Our XboxOne will be getting quite the workout in the coming year!

Gamescom 2013: Lords of the Fallen

1146148_498068570276771_1209641973_o

Gamescon started today in Cologne, Germany and the first game that caught my undivided attention was not even on my radar: Lords of the Fallen.  The RPG is coming to PC, PS4, and XboxOne in 2014.  The video for the game can be seen here and it seriously has my full attention.

Friday, August 16, 2013

Xbox One: Thief Release Date and New Video


Thief fans rejoice, there is now and official release date for the next installment of the game: 25 February 2014. 

I love the atmosphere of the new video.  Must admit, we are both really looking forward to this new Thief adventure.

Wednesday, July 31, 2013

Reminder: QuakeCon 2013 begins Tomorrow

 

Dallas, TX will be the site of QuakeCon 2013 beginning tomorrow, August 1st.  Events will be streamed via twtich.tv and the schedule from streamed events can be found here.  Of particular interest will be the live stream of actual game play of the highly anticipated release of The Elder Scrolls Online next Spring and of Wolfenstein: The New Order which is scheduled to release later this year.