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Tuesday, March 5, 2013

World of Warcraft: Class Changes Review Blogs

Patch 5.2 Class Reviews – Part 1

Blizzard is publishing summarized versions of class changes in a series of blogs for Patch 5.2: Rise of the Thunder King.

The first summary deals with Death Knights, Druids, and Hunters.  A common theme shared among all three classes is to make less compelling talents more attractive to players.  Overall, Death Knights and Hunters were in a good spot for game play and received small changes to talents and abilities.  Druid’s received the most love from developers out of these three classes.  In addition to making some talent changes and improvements, Balance and Feral Druids should see an increase in PvP healing effectiveness.

Update 1: Mage, Paladin, and Priest Review

Patch 5.2 Class Reviews – Part 2

Frost mages who PvP are likely feeling the nerf bat hard in this patch but have seen a dps improvement for PvE content.  Silences have been toned down some and so truly skilled PvP mages will most likely not see a significant difference in PvP.  arcane mages have seen a decrease from 6 to 4 for the stack of Arcane Charge .  Scorch as a talent suffered from other problems and so it has been entirely removed from the mage talent tree, instead it is a spell learned by fire mages only.  Blazing Speed has been repositioned on the talent tree to the first tier of talents and the new talent Flameglow now resides in the second tier of talents which are focused around defensive abilities.

Holy Paladins are feeling the PvP nerf bat along with Frost Mages.  As a result, Holy Paladins only will now have a cast time for Blinding Light and the PvP gear bonus for Holy Paladins now effects Flash of Light instead of Word of Glory.  Retribution Paladins received a PvP buff by lowering the cool down on Avenging Wrath for Retribution only.  Retribution also received a buff to Flash of Light to allow for increased healing from PvP Power’s conversion.

Priests received the nerf bat in both Discipline and Shadow.  Shadow priests were good in PvE but weak in PvP, so Phantasm and Psyfiend talents were nerfed.  The Glyph of Mind Spike was also changed.  (On a personal note here, I’ve stopped actively playing my beloved Shadow Priest.  Pre-patch it was a challenge to keep her alive if I did something stupid like over pull or tag an elite.  Post-patch she is taking more dirt naps than any self-respecting priest finds acceptable.  Admittedly her gear sucks but I’ve had her dps decline post-patch and my level 85 Monk is putting out dps rivaling that of my level 90.  So for now, the priest is hanging out in the bar like a good dwarf.)

Discipline priests likely feel they’ve been nerf to the ground in PvE because their reliance on Prayer of Healing while Spirit Shell was on cool down for healing raids has changed.  Spirit Shell no longer benefits from mastery.  Power Word: Shield should once again be back in the rotation of Discipline Priests.  The spell has had it mana costs reduced and is now capable of criting.  Divine Aegis has been redesigned as well.  It can no longer be spammed, rather it requires a critical on Prayer of Healing to activate.  When it procs it now produces a bubble instead of doubling the healing of Prayer of Healing.  Mastery has also been reworked for Discipline so that both heals and absorption benefit from the stat.

Update 3: Rogue, Shaman, and Warlock

Patch 5.2 Class Reviews – Part 3

Rogues received a lot of developer attention for this Patch.  Their PvP performance was subpar and PvE had problems as well.

Rogues are no longer forced to pick between Preparation and Shadowstep.  All Rogues receive Preparation now and Cloak and Dagger is the new talent which replaces Preparation.  Cloak and Dagger causes the Rogue to be teleported to their target when utilizing an opener skill.  Versatility has been deleted from the level 90 talent choice and has been replaced by Marked for Death.  Marked for Death instantly marks the target and generates five combo points on that target.  The cooldown resets when the target dies.  Rogues were suffering from a lack of burst damage in PvP, yes not a typo folks, and thus the developers wanted to provide more burst damage for PvP Rogues.  The new set bonus allows Rogues to store up more energy so that energy is there waiting for when they need to utilize it rather than been energy starved as just the wrong moment.

Shamans were up next and they received buffs and nerfs along the way.  In many ways Shamans and Druids suffered from the same problem: too many talents felt mandatory.  As a result, talents were adjusted to broaden their appeal to more Shaman’s.  Elemental and Enhancement Shamans saw changes to their PvP survivability.  The glyph of Flame Shock felt mandatory for all Shamans and thus the glyph is now a baseline for all Shamans.

Warlocks received the nerf bat in PvP regarding the use of Blood Fear as an offensive ability and as a result Blood Fear as a talent has been deleted.  It has been replaced in the talent tree with Blood Horror which applies a buff to the Warlock and enemies who strike the Warlock in melee range are subsequently fears.  Warlock pets are once again important part of playing the class.  Grimoire of Sacrifice has changed so that the damage bonus from destroying the demon pet is not as high.  The Blood Pact bonus to stamina from having the Imp out as a pet is now included as part of the Dark Intent skill.  Thus there should be a wider variety of choices for Warlocks to utilize demon wise.

Patch 5.2 Class Reviews – Part 4

Final Update: Warriors and Monks

Arms warriors were too powerful in PvP and thus they received more nerfs than either Fury or Protection Warriors.  Taste for Blood will no longer buff Heroic Strike which will serve to minimize the burst damage from the Taste for Blood.  Glyph of Death from Above damage buff to Heroic Leap has been removed but the overall Glyph remains.  Shockwave and Warbringer stuns have been altered.  Warbringer now shares diminishing returns with non-proc stuns while adding a snare to the skill.  Shockwave now has a longer cooldown if it his a single target, and a shorter cooldown when it hits multiple targets.  Defensive Stance has seen a reduction in the damage mitigation for non-Protection Warriors. Arms Warriors will also notice that their skills now require more rage to utilize.

Monks received their first post Mists of Pandaria launch update.  Windwalker Monks receiving the most changes overall.  Chi Wave, Zen Sphere, and Chi Burst are now free to utilize but now have a cooldown.  Windwalker Monks have new signature ability from Warcraft III, Storm, Earth, and Fire.  Windwalkers have had their Mastery changed as well.  Combo Breaker is no longer the Mastery ability, it is now Bottled Fury.  Bottled Fury increases the damage bonus from Tigereye Brew.  The new ability should help free up global cooldowns while providing some burst damage abilities for Windwalker Monks.  Monks is PvP are a rare sight and as such, the developers paid particular attention to Monks performance in PvP this Patch.  Nimble Brew was added as a talent at level 30 and added the Ring of Peace talent at level 60.  Deadly Reach is no longer around, instead it was folded into the Paralysis ability.  Mistwalker Monks will now have a viable chance to engage in melee healing with increased viability to “fist-weaving” monks.  Prior to the patch, the healing provided via “fist-weaving” was competitive but the damage output was pathetic.  Mistwalker Monks who heal via “fist-weaving” will now notice a buff their damage output make it a truly viable game play choice.

 

World of Warcraft: Patch 5.2 Rise of the Thunder King

Good Morning and Welcome to Patch Day!  Servers are currently down for maintenance and are expected to be up around 9 AM PST.  It wouldn’t be unheard of for maintenance to be extended however, so while waiting remember to update your add-ons and read the highlights of Patch 5.2 here:

  • A new raid is being released, Throne of Thunder
    • LFR gear is ilevel 502 and ilevel 522 on Normal
    • Heroic gear is ilevel 535
    • Thunderforged items are included
      • these items are six levels above regular level for the raid tier
      • low drop rate for these items
    • LFR bags have been fixed, and should no longer be known as Fail bags
    • LFR requires a ilevel 480 to queue
    • Raid schedule can be found here
  • Two new world bosses
  • Isle of Giants is now open for business
    • new quests allowing players to discover new mounts and vanity pets
  • PvP Season 13 begins
    • 4 tiers of PvP gear
    • Crafters can learn new recipes via daily transmutes for ilevel 458 PvP armor sets
  • Isle of Thunder
    • Gated daily questing content, much like the Isle of Quel’Danas during the Burning Crusade expansion
      • Kirin Tor Offensive and Sunreaver Onslaught are the main factions: both battle one another and the Zandalari
      • Activities on the island are server wide efforts, so pacing on individual servers will be determined based on the server population and balance
    • Island unlocks in stages
    • The War Effort is being extended to the new island, the Isle of Thunder
    • Single player scenario coming, Troves of the Thunder King, if a player has the appropriate key to unlock the scenario
    • Portals to the Isle are located in Townlong Steppes near the Shado-Pan Garrison
  • New Factions:
    • Shado-Pan Assault
      • has the best gear of the three factions
      • ilevel 522 Epic gear for valor points
    • Kirin Tor Offensive and Sunreaver Onslaught
  • Changes are coming for Pet Battles
    • Elite Battle Pets are located on Pandaria and are indicated with a yellow paw on your map
  • Legendary chain continues, with the reward being a metagem
  • There are class specific changes comings, but here are a couple of highlights:
    • Hunters have the opportunity to tame three new spirit beasts and a new family: Direhorns
      • Check out the new models over at Petopia
    • Warlocks will finally have the opportunity to quest for green fire
  • Reputation changes coming:
    • Sunsong Ranch will now have Work Order quests allowing reputation boosts for two factions per day
    • Random instances and scenarios will offer a bonus reputation line allowing additional reputation to be earned for the first instance and scenario of the day
  • Transmogrification has some changes coming
    • Highlight is that many weapons that were once main-hand restricted are now available as one-handed weapons
  • Profession changes:
    • Archaeology: Mantid race is now included
    • Blacksmithing: if you have the Ghost Iron ingots, it is now possible to level from 1-525 solely utilizing Ghost Iron
      • New weapon are also available, resembling weapons from the Burning Crusade
      • New recipes are also learned from discovery by making Lighting Steel Ingots
        • ilevel 458 PvP gear and ilevel 522 epics
        • However, in order to learn these items your SERVER must first unlock the Thunder Forges on the Isle of the Thunder King
    • Tailors and Leatherworkers will also be able to craft ilevel 458 PvP gear and ilevel 522 epic gear via recipes learned via discovery
      • Tailors have a chance when crating Imperial Silk
      • Leatherworks have a chance once they have obtained one of two new world drop patterns (patterns are green so the drop rate shouldn’t be abysmally low)

Blizzard sent the development team out on a blitz of media events and interviews for this patch.  For a full listing, head here and pick the one that interests you the most.

Monday, March 4, 2013

World of Warcraft: Patch 5.2 tomorrow?

WoWScrnShot_022713_110712

There will be extended maintenance tomorrow 5 March 2013 for World of Warcraft.  Maintenance will begin at 3AM PST and is expected to last 8 hours.

UPDATE: Blizzard has confirmed that Patch 5.2 will be deployed during extended maintenance tomorrow.

Monday, February 25, 2013

Lifestyle: I figured out why I had Burnout

Gallywix's Palace

So it dawned on me over the weekend why I had burnout on the MMO front and I blame Star Wars: The Old Republic.  Well, SWTOR isn’t solely to blame, it was the straw that broke the camel’s back truth be told.  I got my beloved Consular through the first chapter of the game and went from loving the story line, and therefore my character, to feeling let down and slogging through levels just to gain a level.  Then I just stopped playing all games, I couldn’t stand the mere thought of logging into any game.

Everquest 2 is just daunting, even double experience weekends can’t tempt me to log-in.  I don’t hate my characters, my guild makes me laugh, but those AA points are a roadblock I dread.  Literally they are speed bumps along the path to leveling.  I could have multiple characters to max level by now in Everquest 2 but for the AA roadblock.  I’m not looking for speed or power leveling but I was not enjoying the feeling of constantly running on a treadmill and gaining no ground.

Rift is just frustrating.  I love PvP in Rift but unfortunately rifts get in the way of PvE activities in the game.  For me, it completely detracts from the story in Rift.  It is a fun game, but I should have listened to my initial assessment when we were in the Rift beta (“there isn’t enough of a story line for me” is precisely what I told my husband).

I resubbed to WOW this morning.  I keep swearing it off and resubbing, hey it gives hubby great joy when he teases me whenever this happens.  I plan on playing at my pace and keeping chat off as much as possible.  Yeah I know, it’s a social game but hey to each their own.

So here’s my advice for those of you suffering from gaming burnout – take a couple of weeks off and do something completely unrelated.  I am making a public promise to myself that as soon as someone irritates me in game or I feel obligated to do something, I’m walking away and doing something else.

Friday, February 22, 2013

XBox 360: On-Demand Games HUGE Sale

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From 26 February thru 4 March 2013, the annual On Demand Game Sale will take place for XBox Live.  A different set of games will be on sale every day.  Here is a list of the games that will be on sale, some discounted as much as 75%:

Assassins Creed
Assassins Creed 2
Batman Arkham Asylum
Batman Arkham city
Bioshock
Borderlands
Borderlands 2
Brotherhood
Call of Juarez
Call of Duty 2
Call of Duty 3
Call of Duty: Black Ops
Call of Duty: Black Ops 2
Call of Duty: Modern Warfare
Call of Duty: Modern Warfare 2
Call of Duty: Modern Warfare 3
Code Veronica
Dark Messiah of Might and Magic: Elements
Dead Island
Dirt 2
Dishonored
El Shaddai Ascension of the Metatron
Fable III
Fallout 3
Fallout 3 New Vegas
GRID
Halo 3
Halo 4
Halo Reach
Halo Wars
Kane & Lynch Dead Men
Left for Dead 2
Max Payne 3
Metal Gear Solid HD
Metal Gear Solid Peacewalker
Mortal Kombat
Mortal Kombat vs. DCU
Orange Box
Portal 2
Raccoon City
Rainbow Six Vegas
Rayman Raving Rabbids
Resident Evil 4
Resident Evil 5
Resident Evil 6
Red Dead Redemption
Revelations
Sid Meier’s Civilization Revolution
Street Fighter IV
Street Fighter X Tekken
Super Streetfighter IV Arcade Edition
TC’s H.A.W.X.
Tekken 6
Tekken Tag Tournament 2
The Darkness
The King of Fighters XIII
Tom Clancy’s Ghost Recon Advanced Warfighter
Tom Clancy’s Ghost Recon Advanced Warfighter 2
Tomb Raider Legend
Virtua Fighter 5
World at War

 

Thursday, February 21, 2013

Star Wars: The Old Republic: Game Update 2.0 released on PTS

Screenshot_2013-01-02_11_22_38_072901

Star Wars; The Old Republic’s the Rise of the Hutt Cartel has hit the Public Test Server.  Here is a brief glimpse of what can be tested:

  • Level 55 characters will have new gear
  • New Operation: Scum and Villainy
  • Level 55 Hard Mode Flashpoints: Hammer Station, Athiss, Mandalorian Raiders, and Cademimu
  • New Nightmare Mode of Operation: Terror from Beyond
  • New legacy achievements

You will, for the first time, be able to copy an existing character to the test server, and all characters on the PTS can be advanced to level 55 on the Fleet.

PlayStation 4: Wrap-Up

Yesterday, Sony revealed that the PlayStation4 will release Holidays 2013 and was much more forthcoming with specifications.  However, what they did no show was the console itself.

PlayStation 4

Here are the specifications:

  • Main Processor: Single-chip custom processor
    CPU : x86-64 AMD "Jaguar", 8 cores
    GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
  • Memory
    GDDR5 8GB
    Hard Disk Drive – no details were provided beyond the console containing a hard disk
  • Built-in
    Optical Drive (read only)
    BD 6xCAV
    DVD 8xCAV
    I/O
    Super-Speed USB (USB 3.0) 、AUX
  • Communication
    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    IEEE 802.11 b/g/n
    Bluetooth® 2.1 (EDR)
    AV output
    HDMI & Analog-AV out
    Digital Output (optical)
  • *Specifications are subject to change without notice.

There is an emphasis on social media with the PS4.  A button on the new dual shock controller instantly allows the player to share favorite moments via Facebook.  PS4 players will also be able to stream game play via UStream in real-time.    A light bar on the controller helps identify players and transitions the controller into a Move controller, although the Move is still compatible with the PS4.

The PlayStation Cloud will stream games from all previous PlayStation consoles.  It currently appears that the PS4 hardware is incompatible with older, legacy discs.  The PSVita will be able to play games from the PlayStation Cloud.  And FYI, current PS3 purchases will NOT carry over to the PS4.

The PS4 has eliminated the boot-up time of previous consoles.  The PS4 will power-down to suspend mode which eliminates the boot-up time and instantly allows the gamer to carry-on where the previous gaming session left off.  Background downloading  instantly allowing the gamer to play digital titles, and allowing the console to update while in suspend mode.

The PSVita is the “ultimate companion”, according to Jack Tretton, President and CEO of PlayStation.  Ultimate goal is to make most PS4 games playable on the PSVita.  In addition, PlayStation Applications are coming for iPhone, iPad, and Android users which will allow those devices to act as a second screen for the PS4.

Games releasing with the PS4, include (but of course are subject to change):

  • Diablo III from Blizzard (also releasing for PS3)
  • Destiny from Bungie (also releasing for PS3)
  • Watchdogs from Ubisoft
  • Infamous: Sucker Sam from Sucker Punch
  • Killzone: Shadow Fall from Guerilla Games
  • Drive Club from Evolution Studios

More details will be released in the coming months I’m sure.  There was no mention of pricing of the new console.

 

Tuesday, February 19, 2013

Destiny: Unveiled

Bungie released the details of Destiny over the weekend.  The persistent world, console only, shooter is being partnered with Activision as part of a ten year deal.  You can play the game solo or as part of a small co-op team.  Servers for the XBox360 and Playstation3 players will be separate, with the future consoles being compatible.  There are no plans to charge a subscription fee for the game, thus essentially making the game a buy-to-play MMOFPS.  There is no free-for-all PvP present, however there will be factional PvP skirmishes (think matchmaking).  Destiny is not scheduled for release until 2014 but is currently available for pre-order at all major retailers near you.

 

BlizzCon 2013

BlizzCon 2013 Storms Anaheim November 8-9

Announced this morning, BlizzCon 2013 will be held from Friday 8 November thru 9 November 2013 at the Anaheim Convention Center.  No details yet on ticket pricing and availability.

World of Warcraft: 5.2 Patch – Expected to Drop Next Week

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Realm maintenance is scheduled for twelve hours today, with servers anticipated to be back up around 1PM PST.  While waiting for servers to come back up here is a round-up of what to expect in Patch 5.2, Rise of the Thunder King.  Patch notes, as they currently exist can be found here.

And without further ado, here is a concise summary of what to expect when you log in next week:

  • New daily quest hub: Isle of the Thunder King
  • New raid: Throne of Thunder
    • 12 new raid bosses with a 13th boss in heroic mode
    • Raid finder version will be split into four different wings, three bosses per wing
  • Continuation of the legendary quest chain for Wrathion
  • Two additional world bosses
    • All world bosses are now Tap to Faction
  • Ability to purchase a farm at Sunsong Ranch: ability to bind to the farm and have it function as a rest point
  • All classes will be receiving updates and balancing
  • Warlocks will gain access to a solo quest chain resulting in the ability to change their fire color to green
  • Pet battles have been added and there are changes to damages done by certain types of pets

 

Wednesday, February 13, 2013

MMO Burnout: Help I’m Infected

deargawd

I’m infected by the MMO Burnout bug badly.  I haven’t played one in over two weeks now.  I’m missing the Erollisi Day event in Everquest 2, an event I enjoy very much.  However, I just can’t muster the interest to log in and play.  I’ve been infected before but not to the point where I find myself even avoiding MMO news like the plague.  I am sure the MMO apathy will pass.  I’m giving myself until the end of the week and if it hasn’t passed by then, I will simply log onto my Consular and finish leveling her before the Star Wars: The Old Republic expansion releases sometime this spring.

Friday, January 25, 2013

Firefall: Beta Weekend

Firefall beta began this morning and I promptly logged in to try it out.  Half an hour after beta began, my computer is uninstalling the game.  I have little patience for betas that can’t grab and hold my interest in the first five to ten minutes, and when the character creation is limited that time is even less.  With two face options and three hair styles, I knew my interest in the game was going to be short lived.

The game was sluggish, yeah alright it is a beta but it is a beta Red 5 Studios deemed worthy of opening to the public for 48 hours, so servers should have been far more responsive then they were.  The graphics are over the top large, cartoonish, and awful.  Artwork leaves a lot to be desired.  The voice acting I heard was awful, really one of the first voices you throw at me is a barely understandable Russian?  By the time the tutorial forced me to buy a new class and equip it, I had enough.  Option menu is difficult to read, and a convulsed mess. 

If I want a MMO that is also a shooter, I can go play far more polished released, or about to be released, games like Planetside2 and Defiance. 

Wednesday, January 23, 2013

Star Wars: The Old Republic: Expansion Video First Look

 

Bioware released the first look of Makeb this morning in the above video for Star Wars: The Old Republic.  Interested parties can find more details on The Rise of the Hutt Cartel here.  The expansion is due out this spring, no date yet specified, and it looks like the Hutt’s have been quite busy since the events in The Fatal Alliance by Sean Williams (great read and an excellent audio book by the way).

Firefall: Open Beta Weekend

Firefall, the MMO Sci-Fi third person shooter, is opening the beta doors this weekend to the general public.  So if you are interested in a shooter MMO, head over to the beta sign-up page to gain access from Friday morning to late Sunday evening.