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Tuesday, August 6, 2013

World of Warcraft: Burdens of Shaohao Prelude: The Vision

 

World of Warcraft has released a stunning new series further documenting and solidifying the lore for Pandaria.  I was blown away by the video.  It is stunning in it's simplicity and art direction.  It begins the beautiful tale of the last emperor of the Pandarian.

I may not be playing WOW any longer, but the truth is I love the lore behind WOW.  Particularly late because of much of the lore is available outside of the game and I can consume it at my own pace.  I think this was a wise move on Blizzard's part a couple of years ago.  Video games come and go from our lives like waves, some waves we ride a little longer and some waves crash upon the beach violently.  I may no longer be interested in the grind of MMO's but the lore and stories Blizzard is telling outside of the game I find fascinating and engaging.

World of Warcraft: Connected Realms


Do your characters reside on an dead server, dead raiding community, or have an auction house that is sparse? Relief is coming sometime after Patch 5.4 lands.

Blizzard is connecting struggling realms together into one large shared space. Your server won't be going away and there won't be the possibility of name conflicts arising. Instead, like servers which are under-populated will be linked together to share guilds, raiding, auction houses, etc. The goal is that this will help alleviate the concerns players have regarding dead servers and the constant forum pleas for server mergers.

Saturday, August 3, 2013

The Elder Scrolls Online: Gameplay Video at QuakeCon 2013

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Yesterday, Bethesda and the team working on The Elder Scrolls Online presented actual game play footage at QuakeCon 2013.  Here is the link to the footage, I can’t embed it unfortunately.  Presentation starts about 41 minutes in and lasts until about 1:10 minutes into the twitch.tv recording.

Highlights of the video:

  • FULLY voiced
  • INSTANCED loot –that’s right your shinnies are yours and aren’t subject to rolls against others!
  • First person mode
  • Third person mode
  • Looks and Feels like Tamriel
  • fast travel via Wayshrines
  • LFG is built into the game already
  • You can play the way you want, just like all other previous installments of the Elder Scrolls
  • Combat was fluid and NPC’s reacted to being attacked

Overall, completely blown away and it lived up to and exceed my expectations for the game.  I and my husband are both looking forward to this game’s release.

Thank you Bethesda, Zenimax, and the entire ESO team for making a game that was true to what ESO games have always been.  Now if only our beta invites would arrive!

Everquest Next: Reaction to the Debut

When I first started playing Everquest II over three years ago, it was with a large tinge of regret that I hadn’t been there from the beginning.  Everquest II is my perfect game almost, until you get to the reasons why it isn’t (I’m glaring at you insurmountable, AA grind that I’m unwilling to devote my free time to and to ignore other things in my life for).  As a game, Everquest II has amazing stories and collections, a never ending set of quests, tired of leveling in one zone?  Then it is possible to hop on over to another zone and level.

Then last year at SOE they announced that the next Everquest game would be ready for unveiling and that SOE Live attendees would get to see the game first.  Well, they broke that promise when they showed the game to select media outlets at E3 in Los Angeles in June of this year.  Then those same journalists all turned around and awarded Everquest Next the game of the year at E3.  Mind you, they couldn’t explain why but hey we were supposed to blindly take them at their word.  My “trust” for these “news” outlets and blogs, and in these “journalists” evaporated instantly.  I firmly believe that Sony bought and paid for those awards for game of the year.

Yesterday was the long awaited reveal of Everquest Next.  I watched, heck so did my husband who took an extended lunch break to do so, and we were bitterly disappointed over all.  Upfront I will tell you I wanted to fall in love with what was revealed yesterday, I wanted to be there at the beginning of the next game in the spectacular franchise that is Everquest, and most of all I wanted to see what amazing things had so impressed those so-called game journalists at E3 a month and a half ago.

Instead, what was revealed were some incredibly cool features with a lot of CRAP thrown in the blender and then poured into the Everquest universe.  And the cherry on top of that blender of crap?  There was no announcement of a target date for release or even beta.  In essence, what we got was a “here’s what we’ve been working on the last six years please tell us how amazing we are” presentation. 

First the good things I think Sony nailed correctly:

  • Norrath isn’t just a surface world, but rather is a world of many layers all of which have a story to tell
  • The weather and time effects were beautiful
  • the few lands they showed were beautiful, especially Feerrot
  • Facial expressions were nice
  • World that changes based on actions taken in the game, especially important over time but may have long term consequence for new players entering the game

And now where I think Sony just looked around the industry and said “Oh that works, let’s do that!”:

  • REINVENTING THE LORE: wait what?  No just HELL NO
  • limited skills: Guild Wars 1 (and in case you didn’t make the leap this means they will be able to bring the game to the PS4)
  • change your weapon, change you skills: Guild Wars 2
  • play the way you want to play concept: The Secret World
  • Telegraphing moves (i.e. where the NPC weapon strike is going to hit): Guild Wars 2 and The Secret World
  • cell shading art direction: every other damn high fantasy mmo on the market almost
  • no quest hubs; dynamic, public, organic, or whatever the word of the day is for these type of events: Guild Wars 2
  • Kerran art style: really?  Thanks for giving us a Charr rip-off almost identical to the Charr in Guild Wars 2
  • Dumbing down drastically what it means to play and understand an MMO

Those are just the first thing that pop into my head and onto the screen as I type this.  Then came the announcement of Everquest Next: Landmark which is basically you the player being given the development kit to aid Sony in creating Everquest Next.  Landmark will release in Winter 2013.  Sounds cool doesn’t it? 

And then you realize that you are being given a game to basically be Sony’s unpaid intern staff.  Thanks, but no thanks.  Want my talent to design, or the top most talented fifty designers out there waiting for a chance to show off what they can do while making a salary and receiving benefits?  Then hire the staff needed to complete the damn game!  Why not just say hey, we are too lazy to make it ourselves but you the players design whatever you want for lore, quests, building, etc. and we here at Sony will provide the tools, servers, and technical support to back it up?  Oh wait, that’s basically what they said.

I don’t want an Everquest world where only the most popular choices make it into the final game.  A Norrath where it is possible that Ratonga are not present?  Oh did I forget to mention, that only the popular choices made by players in polls and such will make it into the final product of Everquest Next.

Overall, I’m so extremely disappointed in what was presented yesterday.  I shouldn’t have been, Sony has already disappointed me twice already this year with Wizardry Online and Dragon’s Prophet.    The only positive from the reveal was the announcement that there would be offline stories and that the first book was available for download, The Last Stand of the Teir’Dal by Michael Alexander Drake.  I wish that Everquest and Everquest II were provided the same courtesy of e-books and/or real books to flesh out their stories, settings, characters, and lore.

I’m sure the whole team has worked very hard on the game, and will continue to do so, but there was nothing truly new, innovative, or ground breaking revealed yesterday.  If I want to go play another cartoonish, high fantasy MMO then I’ll go back to World of Warcraft.  At least Blizzard retains control of their game’s direction and doesn’t expect the players to build the world for them.

 

Wednesday, July 31, 2013

World of Warcraft: Item Store Preview

Patch 5.4: Siege of Orgrimmar will see an item store added to WOW.  The above video gives a nice preview of the vanity items that currently exist on the public test realm.  Prices and items are subject to change when Patch 5.4 goes live.  Areyou looking forward to the release of Patch 5.4?

South Park: The Stick of Truth

We all know them, and love them or hate them, you must admit the foul mouthed fourth graders at South Park Elementary are hysterical.  Believe me, I  was once in the camp that didn’t like those foul mouthed fourth graders at all but now, now I find them hysterical and spot on social commentary.

I’ll admit it.  I’m more than a little looking forward to popping South Park: The Stick of Truth into the Xbox.  Oh I’m quite sure the game will be quite full of crude humor, no I take that back I know it will be packed with it, but I also know I will laugh every time.  Playing alongside Cartman and gang will definitely make real world problems and challenges recede into the background.

So get ready world, November 2013 Cartman, Stan, Kyle, Kenny and the rest of  South Park, CO hit you console and PC.

Beta: The Mighty Quest for Epic Loot

Ubisoft’s 2013 entry into the MMO market is in the form of The Mighty Quest for Epic Loot to be released exclusively on the PC.  There is currently an “open house” for the game from July 30th – August 6th and so I stopped by this morning. 

Here are my impressions of the beta:

  • calling it an MMO is overly generous
  • the absence of any playable female character is a complete turn-off
  • inability to customize character is unacceptable
  • extremely simplistic
  • flat graphics
  • appropriate for ages 8 and up

Seriously, this game would run flawlessly on my Surface RT or an ipad.  I am baffled as to why Ubisoft is only releasing this for PC’s.  There is nothing complicated.  Basically, it is a cartoony version of Diablo III without the story and the simplicity of running through a castle collecting shinnies.  Heck, you can die during a castle run and the only consequence is you don’t get the loot at the end of the castle.  No biggie there. 

This game is definitely more suited to the younger crowd.  No blood, no guts, no worries.  Admittedly, some younger players might have trouble reading the endless lines of text but players over the age of 8 won’t find the game difficult.

Verdict: Don’t waste your time unless you truly need a mindless romp while stuck on a meeting or are nursing an incredible hangover.

Reminder: QuakeCon 2013 begins Tomorrow

 

Dallas, TX will be the site of QuakeCon 2013 beginning tomorrow, August 1st.  Events will be streamed via twtich.tv and the schedule from streamed events can be found here.  Of particular interest will be the live stream of actual game play of the highly anticipated release of The Elder Scrolls Online next Spring and of Wolfenstein: The New Order which is scheduled to release later this year.

Reminder: SOE Live Starts Tomorrow

firiona

SOE Live begins tomorrow night! The schedule of events can be found here.  The keynote address begins at 7PM PDT and will be available via streaming on twitch.tv.  The list of streamed events and reveals can be found here.  Of particular interest to Everquest fans will be the revel, FINALLY, of Everquest Next to the world.  That will be streamed at 12PM Friday.  Personally, I’m very much looking forward to the reveal and am silently praying that it lives up to my expectations.  I will have full update notes for the keynote address tomorrow night and the reveal of Everquest Next on Friday; other panels are possible depending on if there is anything of interest to report. 

XBox: August Games for Gold Members

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The free titles for XBox Gold Members for August are Crackdown, Dead Rising 2 and Dead Rising 2: Case Zero.

Crackdown will be available on August 1st.  And both Dead Rising Games will be available starting August 16th.  Just a reminder, games are free for download and will remain a permanent part of your Xbox account, even if your Gold account lapses in the future.

Today, July 31st is the last day to download Assassin’s Creed II and to get the remainder of the Assassin’s Creed series and DLC on sale.

Tuesday, July 30, 2013

Dreamfall Chapters: The Longest Journey

Dreamfall Chapters: The Longest Journey releases on PC November 2014.  Wii U fans now also have a reason to rejoice, announced today, the game is also coming to a Wii U near you.  The game is available for pre-purchase at various investment levels ranging from $25 to $1,000. 

So fans of the story, the long anticipated wait is almost over.

Saturday, July 27, 2013

XBox: Assassin's Creed II Completed


Yesterday I completed Assassin’s Creed II and immediately moved into Assassin’s Creed Brotherhood. I loved the story of Ezio Auditore da Firenze and am not at all sad to say that I have Brotherhood and Revelations to further enjoy Ezio’s adventures. I found the controls to be tighter than my limited tine playing as Altair in Assassin’s Creed I.
In everyday life, heights and I are incompatible. So I expected to run into issues playing the game knowing I’d be balancing on the top of a cross on a church steeple but the heights and dizzying views never got to me. However, they do get to me when Hubby is playing and is spinning around like a madman. I can only assume it has something to do with not being in control of the character.
I will admit I wish it were possible to capture screenshots on the 360 without resorting to using my cellphone which is just immersion breaking and honestly I forget. Thankfully that issue will disappear on the One and next generation games. Until then dear readers, you are stuck with stock photos.

Thursday, July 18, 2013

Firefly Online


San Diego Comic Con started today and the surprise announcement of the convention so far is ... Firefly Online! That's right folks, if you've missed Firefly's unique sense of humor and amazing adventures over the past decade, then fire up your Android and iOS devices in 2014. The world of Firefly is coming to a mobile device near you.

Beta sign-ups are now open and I confess we've already signed up around here.

Wednesday, July 17, 2013

XBox: Assassin’s Creed II

So I downloaded Assassin’s Creed II yesterday and fired it up immediately.  I played until it was time to turn over the control to hubby.  I loved the game play, the story line, and the intricate details placed in the little things (like fabric).  It was a pleasure to play and while I might not blow through the whole game in a day or two, I will enjoy my time spent with young Ezio Auditore. 

I usually don’t like games where I’m scaling heights for no reason but in AC II I’m enjoying the vistas from the incredibly high viewpoints scattered throughout the game.  The controls seem sharper than the first game, which I appreciate even though I never completed the first game.  I really enjoy the brief but detailed database of characters, places and things.  I take the time to read the database which undoubtedly slows down my overall game play.

My only complaint … too many games I want to play at the moment and not enough hours in the month! 

Tuesday, July 9, 2013

MMO Burnout: aka Why I’m switching to Console Gaming

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It finally dawned on me this morning why I’ve been so burned out on MMOs the last several weeks … they are like a mana bomb that exploded on my desktop and sucked the everyday joy from my life slowly over time the last several years.

Admittedly, the mana bomb Garrosh Hellscream dropped on Theramore was far more destructive and killed innocent Alliance citizens.  However, MMOs may be the ultimate time suck ever created in the last twenty years.  The grind for gear, the constantly expanding world, and if you are lucky, the compelling story are all designed to keep players coming back day after day, year after year.  There is a definitely appeal to MMOs, personally I like the story lines in the MMOs I play and have become attached to characters over the years.  But, honestly after a break the last couple of weeks I don’t miss the grind or the feeling of “oh crap I’m falling behind” that comes with in-game events and expansions.

When I power up my console and load up a game I know that it will have a story I’m interested in (or I wouldn’t be playing it) and I can easily pause the game to change the washer or bake cookies.  I’m not constantly having to look for a safe spot to log out and carry on with real life.  Admittedly, with DLC for games being so prevalent on consoles there is an argument to be made that there is still a gear grind or always waiting new content but that argument falls flat.  DLC is completely optional and most of the time doesn’t interest me and since I rarely, if ever, play multiplayer games on this generation’s console, I am competing against no one else, save my husband for gear.  Achievements are nice, and I admit I have on occasion been known to achievement whore, but for me achievements are not important to me overall in a titled.

Another added benefit of console gaming, is that I can enjoy the game’s story while my husband plays and I do something else.  More games than I can count have been experienced that way for me and I’m fine with that.  He gets to relax and immerse himself in a game and I can read or stitch and still know the story I was interested in without having to play through the game myself.  I suppose this benefit is helped because we both gravitate toward the same types of games in general.  And heck when he plays games I’m not interested in, I can always fire up my audible.com selection and listen to a good book while stitching.

I’m currently playing LA Noire and enjoying it.  I’m going to fire up Tomb Raider this morning for the first time since we purchased it while it was on sale last week.  When Assassin’s Creed II released as the free title for Gold Members on 16 July 2013, I will be powering through AC II, AC Brotherhood, AC Revelations, and AC III.  I wasn’t a huge fan of the first game from a player’s perspective, but I did enjoy the story.  After I tried AC III several weeks ago, I realized that the game play mechanics had improved significantly and I was enjoying the actual game play aspect. 

I’m not giving up MMOs, I’m simply checking in with ones I enjoy when the mood strikes me.  I’m not going to pay a subscription fee to MMOs any longer.  I’ve always been a solo player in MMOs for the most part and thus I’m going to treat them as single player games going forward.  Oh I’m sure the mood will strike me once in a while to run group content in an MMO and when it does, I will.  However, the other things I enjoy in life are far more important to me than the 1’s and 0’s that are the game and gear of a MMO.