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Wednesday, November 20, 2013

Lord of the Rings Online: Helm’s Deep Patching has begun *UPDATED

Cilantro charging toward the future 

LOTRO has begun patching the client for the Helm’s Deep expansion.  Patch notes have not yet been released but I will update with release notes as soon as they become available.

*UPDATE*

And here are the highlights of the Patch notes; full notes can be found here:

  • Epic Story continues: Books 11 – 13: unlike past expansions, you must have purchased the Helm’s Deep expansion to play through the continuation of the epic story line
  • Five new zone in Western Rohan to explore
    • Broadacres
    • Stonedeans
    • Kingstead
    • Westfold
    • Eastfold
  • Big Battles: new roles and five epic battles to experience as players stand and battle with Théoden King, Aragorn, Legolas, and Gimli
  • Class changes: every class is undergone significant revamp and trait trees have been introduced.  Please so the LOTRO class forums for specific changes to your class
  • Level cap has been increased to level 95 for all characters
  • Travel Rations are no longer required
  • Crafters will want to review the changes in detail here

Enjoy the changes when the servers come back online!

Saturday, November 16, 2013

Random Screenshots for MMO Tours this week

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Pippa at the Kindergarten on the Savage Coast in The Secret World.  Atmosphere here is seriously creepy, appropriate but creepy.

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Taalina the new Draenei paladin on Fizzcrank.  So, last thing I need is another character in WOW, but I need a Draenei that isn’t on an imbalanced PvP server and I need a woman Draenei to go through and kick Orc ass when the expansion releases.  I will be leveling her slowly and without heirlooms, gives me a good opportunity to close out some zones for my loremaster title.

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My Horde Shaman on Silvermoon.  She’s in her mid-40’s I pop-in, grab a couple of levels on her and then log right back out.  I think Blizzcon left a bad taste in my mouth for the Horde and I’m already Alliance biased by nature.  I will level her to 90 but I won’t be powering through it.

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Cilantro hanging out with the Elves in Rivendell.  Sometimes the scenery in LOTRO is just drop dead gorgeous that I find myself stopping just to take the random screenshot of nothing in particular.

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I poked my head into Guild Wars 2, completed a quest and then logged right back out.  While the models for characters are pretty, I’m completely agnostic about my characters, the game, and the setting.  I have a feeling that Bronta here will be a long, long time (if ever) leveling to max.

I poked my head into SWTOR and Rift as well but did nothing in either.  SWTOR change regarding names is just irritating although I’m honest enough to admit that free-flight PvP in the upcoming expansion looks like fun.  Rift I can’t get any enthusiasm for at the moment.  The game is fun but it isn’t at the same time.

Tuesday, November 12, 2013

The Secret World: Loving It

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I admit it, when The Secret World was in beta and then released I was not happy, to put it mildly, with character creation options or the clothing choices available.  Time has greatly improved the later and the former is still problematic but in this case clothing choices can completely compensate for crappy character customization. 

I fired up TSW over the long weekend and was more than pleasantly surprised to discover DRESSES in the cash shop.  My accumulated currency was quickly exhausted as I went on an account wide shopping spree.  Pippa is modeling a couple of the looks as she explores the Savage Coast.

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My preppy heart is thrilled and better yet there are female clothing options that don’t scream “WHORE”.  I am having a blast running around the Savage Coast.

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Anyone who knows me, knows I would so totally wear the above outfit in real life without even thinking about it twice.  In fact I have a much loved pair of pink slippers.  And as for the blue-gloved, highly creepy but oh so incredibly interesting NPC standing next to me, I am loving his story and missions.  Hayden Montag is the current headmaster of the Innsmouth Academy and to say that there is something of a magical problem is an understatement! 

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Again yet another outfit I would consider in real life, so yeah I’d prefer a longer hemline and a more structured built-in bra but this dress is fabulous.  And those green shoes, would totally wear those with anything.  Still hanging out at the Innsmouth Academy for this shot, taking my time and enjoying missions that require me to think to successfully complete them.  But as you can tell, apparently my character is more concerned about her fingernails than the horde of familiars in the room behind me waiting for their chance to try and kill me.  Hey, don’t judge those familiars leave GOO under my nails!

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I admit it, I bought the sea pirate costume for Pippa.  It was cute and seasonal and let’s be honest, I’m looking forward to playing Assassin’s Creed IV: Black Flag when the Xbox One arrives on the 22nd and so I was completely inspired by that.  Pippa is a Templar which just blends in perfectly to her homage to AC:IV.  

TSW is a thinking MMO, don’t fire it up when you are tired or cranky because frankly you just won’t have fun.  However, when you need to get your brain cells firing on all cylinders or want a good old fashioned scare or just want to be creeped out, than fire up TSW and experience the awesomeness for yourself.

 

Sunday, November 10, 2013

Women and Gaming

Blizzcon just ended and once again another gaming convention has come and gone with an ever present male bias in gaming.  It happens every gaming convention, not just Blizzcon.   I get my hopes up that some gaming company somewhere will present reveals, cinematics, or a new major character(s) that are women.  I fear that is never going to happen however.

The executives, hell almost every panel member, is male.  The new character models on the Warlords of Draenor site are so far male only models.  The only models shown during the art panel and discussed were male models.  Sure they showed a slide of a female dwarf and gnome, but these were non-animated slides and are not available on the website.

Every major character discussed at Blizzcon was male.  Why?  Warcraft has so many amazing women that would make excellent vehicles for story telling: Sylvanas and Jaina immediately spring to mind.  There are so many story lines possible with just these two woman alone that it is inconceivable to me that they are left to languish and sit there on the sidelines.  Sure we heard from Jaina a couple of times in Mists of Pandaria but her story was left  unfinished from the brilliant treatment Jaina received from Christie Golden’s Tides of War.

Star Wars:The Old Republic does a somewhat better job.  Satele Shan is the Grand Master of the Jedi Order and she isn’t a figure head that players have no interaction with either.  She is a strong, lead female character but SWTOR isn’t a great example to draw on unfortunately.  SWTOR is extremely story driven by the player’s in-game choices thus allowing Bioware the opportunity to write strong female characters into cut-scenes. Bioware, in general, writes strong, prominent female characters but even these characters aren’t the “star” of any Bioware game.

I want development of lore from the games I play that involves women.  Women play games, write about games, and want game developers to recognize that we are more than just a small, insignificant portion of their player base.  We are more than spell slingers and healers.  We tank, we burn stuff down quickly with blade and spell alike.  We lead raids and guilds, we write about our gaming experiences and we bring others into games we play.  What do game developers fear in making a woman front and center in a game?  That their male audience won’t play because of the presence of a strong woman lead character?

It’s time that gaming developers recognize that women play games and that we want stories that are balanced between the sexes. My characters, are more than a plate bikini digital image to feed the imaginations of young men.  Women everywhere deserve equal lore representation and focus as male characters.

Saturday, November 9, 2013

Lord of the Rings Online: or GRRR again

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The more things change, the more they stay the same … this old axiom is very true for Lord of the Rings Online.  There are parts I truly love about the game, it’s intense focus on lore and bringing the books to life for example.  But after taking a break from WOW and playing LOTRO for two weeks, once again the frustration outweighs the benefits of LOTRO.

Bag space is a HUGE frustration in LOTRO.  Seriously, six bags of twelve slots is just not enough.  Having to stop and empty bags every time you run across a vault location or a seller is time consuming and not fun, but failure to do so means that shortly you will be out of bag space.  Another frustration as a SUBSCRIBER is that the game is overly monetized for the cash shop.  I get that it is a niche game with a smaller player base but seriously if I’m spending real world money on mounts (or anything) then those mounts need to be account wide. 

And while I love the old world complexity of MMO’s that still exists in LOTRO, it is also the downfall of LOTRO.  I don’t have the bag space to carry multiple weapons of varying damage types.  And to be honest, as a casual player that flits in and out of games having to remember what damage is best against what critter is annoying.  The game play mechanics are also old and outdated, Helm’s Deep may fix some of those issues but can’t possibly fix all of them.  Quest is slow and the mechanics are outdated.  I understand why it is do X, return to quest giver and then go back to the SAME EXACT AREA and do Y but it is annoying, tedious, and a huge time sync.  At some point, efficiency of my time is more important that running to and from a quest giver for the sake of lore immersion.

Don’t get me wrong, the game is drop deep gorgeous but the mechanics are too flawed.  I will stop in and play every once in a while but it is too frustrating to commit long term to an overly monetized game with expansions that are over-priced for the value of what a digital only expansion offers.  I’m not leaving LOTRO with a bitter taste in my mouth, more with frustration with Turbine and the slow pace of the game.

BlizzCon 2013: Initial Impressions

There was much goodness revealed at BlizzCon yesterday.  An expansion for Warcraft, cinematics for Heroes of the Storm, Hearthstone open beta announcement. Beta sign-ups are live for all expansions or new games, so sign into your battle.net account and join the fun.

Where to begin?  Diablo II first, The Reaper of Souls expansion.  Adventure mode: play where you want, when you want.  It is a separate mode from campaign mode, designed for players to freely move between modes and enjoy the game anyway they wish.  The game play looks amazing and I’m interested in the Crusader panel today discussing the upcoming class and changes in greater detail.  I admit I haven’t played Diablo III yet more than the trial but I am itching to, specially because the transmogrification system coming in the expansion is something that has peaked my interest greatly.

 

World of Warcraft, the Warlords of Draenor expansion looks to have the potential to revitalize and aging MMO in a competitive marketplace.  UI improvements are coming (true Bind on Account Heirlooms!), popular add-ons being integrated into the UI (random mount, battleground timers), and NEW and stunning character models.  Oh yeah let’s not forget Blizzard’s take on player housing is coming too!

Initial reaction here was meh, but digging deeper I’m deeply interested because let’s face it, I’m a lore junkie.  I think they took the easy way out and reworked old, familiar favorite characters from past Warcraft games but at the same time, they are bringing the past to bear on the present.  I didn’t play the RTS games but I know that the MMO I play today is based on what happened in those previous games and thus I’m looking forward to meeting the current day iterations of those beloved characters from RTS games.  Do I think they need to clear up some of the time travel that isn’t time travel confusion, oh yeah.  I think the potential is there, especially on the lore front.  Orc history, Draenei history, Ogres, and the incredibly juxtaposition of Thrall and Garrosh going back in time to meet their parents with affecting the timeline that we all know.

Heroes of the Storm is the Blizzard entry into the rapidly expanding and incredible popular arena style of multiplayer game.

Heroes is all about your favorite Blizzard multiverse characters into the same game.  Models for characters are familiar but different and game play looks fun, like a fast paced RTS with friends. 

Hearthstone, Heroes of Warcraft is the online card game that is set in the Warcraft Universe.  It has been in closed beta since August and open beta hits next month.

I’m in closed beta for Hearthstone, although I haven’t yet fired up the game.  It looks fun but at the same time I can’t seem to find any excitement on interest for an online card game.  Maybe I’m too old?  Also announced was the game will be coming to apple and android phones in beta form sometime next spring. 

Overall, the first day left an overwhelming impression that Blizzard has spent more time listening to the player base and is more focused on creating games that their players want to play.  Hopefully, the trend continues and they follow through with that potential. 

Wednesday, November 6, 2013

Lord of the Rings Online: Helm’s Deep Expansion Class Guides

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Lord of the Ring’s Online latest expansion drops in two weeks, Helm’s Deep.  The NDA on the beta testers was lifted on Monday and class guides have been posted for upcoming changes for all classes.  Every class is seeing major changes this expansion, and as you might expect the forums and players are full of differing opinions.  I didn’t beta test for this expansion but personally I believe that the changes are going to be a great thing for the game.

LOTRO has a terrific story that everyone is familiar with on some level.  However, the game suffers from slow game play compared to the newer, shinier competition that exists in the flooded marketplace.  Yet, LOTRO is among the best niche games out there in my opinion.  It has positive, uplifting quest lines (helping the farmers in Oatbarton is one of my favorites), the community is generally more mature and helpful than other games out there, and there is constant communication with the development team.

Now, I know a lot of people are plenty pissed off about the class changes coming in the expansion but honestly, it’s time to get over it.  Games change and adapt and players need to comprehend that to continue to enjoy the game in the real world.  Turbine needs to be profitable and adapt to the marketplace, and cash shop income will only go so far.  I think the class changes will make the game more accessible to a new generation of players, enhance game for those of us who find game play slow at times, and will work as a reboot of classes.  Yes, players who are sitting at max level right now may have to learn to replay their class entirely but with changes come opportunities.

I’m looking forward to the changes and relearning my classes as I continue to level.  I just wish Turbine would implement a paid character transfer service but I’ve wished that for as long as I’ve played LOTRO and have come to accept that will never happen.  If you haven’t played LOTRO or have been away for a while, double experience is in effect until the expansion goes live on 18 November 2013.  So, drop by and have a beer with a hobbit and immerse yourself in Middle Earth.

Sunday, October 27, 2013

World of Warcraft: Random Sunday Reflections

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So, my Horde Shaman was just about to ding (literally one kill away) level 70 when she was deleted today.  There was nothing wrong with her class or race or guild, but my brain has Pandaren firmly in the Alliance camp and she always felt like she was on the verge of committing treason and defecting.  Being to cheap to pay for a race change, I made a new character, pictured above.  She’s back in the guild and this time she feels like she belongs in the Horde.

While leveling today, something occurred to me.  When they implement cross-realm zones and now connected realms, why have the not correspondingly increased the number of nodes and mobs?  Players aren’t suddenly going to change years of gaming habits and group up to kill 10 ogres or gather 10 whatevers.  Now, the competition is fierce and you spend almost as much time waiting for mobs to spawn as you do getting from point A to point B.  I think a lot of the complaints about comingled realms would cease if there were more mobs and more gathering nodes.

Other than that, the Headless Horseman has still refused to drop his mount.  I’ve lost track how many years it’s been but too many given the number of characters I have run that instance every day.

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Wednesday, October 16, 2013

World of Warcraft: An Idea

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I can’t sleep so I fired up WOW and a couple of things are bugging me at 2AM.  First at level 72, a priest should not have been able to easily kill an elite level 80 dragon in Coldarra.  Second, and I’ve been thinking about this for a long time now, why can’t the development team over at Blizzard implement a hard mode option similar to what Guild Wars had way back when?  The button would slow down questing to non-nerfed rates (i.e. before the release of the latest expansion made past content irrelevant) and returned mobs, bosses, and fights to higher hit points and difficulty levels.  This option would let those that want to rush to end game do so and those of us that want to experience more challenging content at level appropriate questing to do so.  I want the danger back when doing awesome quests like rescuing Winterfin tadpoles.  I don’t need to two-shot everything along the way. 

Thursday, October 3, 2013

World of Warcraft: Sometimes it isn’t the class that sucks but you…

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So, Flamingoo is a warrior.  She is small but had grand aspirations to be powerful.  Unfortunately, the person behind the mouse sometimes goes brain dead and forgets how to effectively become “the Goo” (as she is known around here).  Thanks to my wonderful hubby, and some tweaking thanks to icy-veins, she is no longer spending more time taking dirt naps than she is killing things.  In fact, the Goo ventured into her first raid this morning.  While she didn’t light up the damage meters, she also didn’t die and did respectable damage for still having two greens and a blue weapon. 

The Goo may not be my first go to character but she isn’t the de facto choice to ignore any longer either.

Tuesday, October 1, 2013

World of Warcraft: Raiders, Raiding, and Communities

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I never wanted to be a raider.  My game time and enjoyment was never derived from aspiring to be in a raiding guild.  But I knew that meant I missed out on story that could only be seen in a raid, sucked but I accepted it.  Then the LFR (Looking for Raid) tool was introduced and I dipped my toes into a raid for the first time at level 90.  For the most part my LFR experiences have been smooth, drama free, and wipe free.  That may be in large part because I tune out the bitchiness and whining that comes from twenty-five random people thrown together. 

I have started running Recount only for my own dps numbers, I don’t care what numbers others produce.  I especially am amused when healing by the sheer amount of overhealing that occurs, especially when the top overhealer is so very proud of their hps.  I laugh at them in the privacy of my office.  I know that damage/healing meters are inaccurate.  Hubby and I can be in the same raid and have wildly different numbers for both of us, we are in the same office and use the same connection, and yet somehow we’ve seen dps differences in excess of 10k at times.  So yeah, meters are meaningless.

What I have noticed in LFR is the utter disdain from the progression raiding community that feels free to do LFR and smack talk the people that are appropriately geared for the raid.  Vastly outgearing content and being smug about your damage or healing meter is very sad, and even sadder when you feel the need to publically humiliate those that can’t keep up with your numbers. 

LFR is a more than decent tool implemented by Blizzard to give a broader range of the community access to raids.  What it is for a small percentage of the player base is a tool to boost their low self-esteem at the expense of other players.  My ignore list is growing and what these people fail to comprehend is that when I’m healing and it’s one of “those” LFR groups, all my direct heals and shields will go to those players that haven’t seen fit to publically berate other players (and yes I apply this rule to tanks, healers, and dps).  I run Healbot/Vuhdo and I will blacklist players from heals, I don’t think twice about it.  I have no patience for spoiled children who think they are the best thing since sliced bread. 

Truth be told, when raiding with hubby my heal priority is always hubby, tanks, healers, and then dps.  Doesn’t matter, hubby will always get a heal if he needs it before anyone else.  Don’t like it, then I suggest you don’t act like a preschooler that missed his nap. 

Our recently created, or in my case rerolled, Horde characters have joined a guild founded by a deaf player.  So far the guild is awesome, they are friendly in chat and don’t seem to be full of what we consider the “typical” Horde players to be.  You might be wondering why two non-hearing impaired people joined such a guild?  Because by definition, the guild has to be able to communicate effectively in chat without relying on voice chat to communicate ideas.  That alone was reason enough to try out the guild.  I am looking forward to raiding with them on the Horde side.

Our Alliance guild is open to accepting new members for the first time.  But be warned, drama is not welcome and we will never be a progression raiding guild.  If we get enough members to run raids then it will be for fun and laughs and to see content, old and new.  It won’t be to massage egos and claim bragging rights.  I’d love it for more people had a willing attitude about figuring things out while raiding rather than expecting to face roll all content immediately.  If you reside on Silvermoon and are interested, send me a DM on Twitter.

Monday, September 9, 2013

World of Warcraft: Patch 5.4 Siege of Orgrimmar

 

Highlights of Patch 5.4: The Siege of Orgrimmar:

  • Vale of Eternal Blossoms is destroyed.  Taran Zhu warned long ago that the new visitors to Pandaria would permanent change the land and he was right.  The newly opened Vale of Eternal Blossoms will be destroyed with the live implementation of the patch.  The achievement for opening the Vale will become a Feat of Strength and will no longer be obtainable.
    • ALL water is gone from the Vale
  • A new raid, Siege of Orgrimmar: 14 bosses, including Garrosh Hellscream—> will raiders kill him, dethrone him, or what?  So far, Blizzard has kept that secret but we will all know shortly
  • A new type of raid: Flex Raiding: raids are now capable of scaling in difficult based on the number of people in the raid.  Raid sizes of anywhere between 10 to 25 players are available for flex raids.  Flex raids DO NOT replace normal and heroic 10 and 25 man raids, or LFR.  Loot quality will be a step above LFR and a step below Normal.
  • Proving Grounds: just switch specs, just coming back and skills a little rusty?  Proving Grounds are solo instances in four varying degrees of difficulty designed to test the players skills as tank, healer, or damage.  The four modes are Bronze, Silver, Gold, and Endless and the Proving Ground is located at the Temple in Kun-Lai Summit.
  • Timeless Isle: new adventuring zone to be found just off the coast of the Jade Forest.  There will be no new dallies or quest chains to be found.  However, the braver explorer will be rewarded with tokens to allow for faster gearing of alts and gear with an ilvl high enough to get into LFR for the Siege of Orgrimmar raid.
  • Legendary quest chain concludes – lucky you, my poor priest is far behind on this one.
  • Gear that previously cost Valor points, except for Shado Pan Assault gear, will now cost Justice Points and are no longer locked behind a faction reputation grind
  • Valor is not being reset
  • Connected Realms are coming but will not be available when the Patch goes live
  • Usual number of class changes and balancing changes:
    • Taunt type abilities all now increase threat generated by 200%
    • Vengeance has multiple changes
    • All area knockback effects share diminishing returns
    • Spinning Crane Kick, Holy Radiance, Light’s Hammer, Holy Word: Sanctuary, and Healing Rain are now smart heals, healing the six lowest health friendly targets in range but will not heal minor guardian type targets (i.e. wild imps, snakes from traps, etc.)
  • Base Resilience increased to 72% up from 65%
  • Conquest Points awarded from winning a Random Battleground or Call to Arms increased to 150 for the first win and 75 points for each subsequent win that day.
  • Balanced Trillium Ingot plans will drop throughout Pandaria, ingots are required to make the new Raid and PvP Blacksmithing plans
  • New cooking recipes have been added
  • New enchanting reagent: Sha  Fragment –> come from disenchanting gear that was previous obtained using Valor Points
    • Crystals can be combined to make a Sha Crystal
  • Engineers can obtain the plans to craft Jard's Peculiar Energy Source from creatures throughout Pandaria, it is required to make new schematics
  • Blingatron now has a chance to drop a Lil’Blingatron pet
  • All enchantments can now be applied to Heirloom Items but will scale down to a level appropriate for the player
  • Cash shop goes live in game

Servers come down at midnight 10 September 2013 Pacific Daylight Time and are anticipated to be live at ten o’clock PDT.  I will post updates if anything major changes.

World of Warcraft: Pre-Patch 5.4 Regrets?

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As we all know, barring a shocking announcement today, Patch 5.4 lands on World of Warcraft Live servers tomorrow when maintenance concludes.  As I lay there last night having trouble falling asleep, I began to have the stirrings of regret that I got lazy and didn’t pound out those last eighteen levels so I could experience the opening of the Vale of Eternal Blossoms from the Horde’s perspective.  There is just something about your character experiencing those pivotal moments in game.

Don’t misunderstand me, I think Blizzard is taking the right path when the Patch launches tomorrow.  I think the actions of Garrosh and his never ending bloodlust should have a dramatic and lasting, un-phased, impact on the world.  I will also admit I started raiding, although the “hardcore”, elite raiders won’t consider it raiding, using the LFR simply so I could gear up characters to kill Garrosh. 

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My Horde characters will be getting almost equal playtime as my Alliance characters, especially once she hits level 90 and I can get her over to Timeless Isle to gear up.  I’m torn though, between enjoying the Horde story lines in Wrath and Cataclysm to racing to level her.  But, I know myself well, and I won’t race to the end.  It isn’t a play style I enjoy or respect.  I don’t play to sit at max level for months to years on end and then go back and breeze through content because I vastly out level it. 

Do you have any regrets for things your characters didn’t accomplish before Patch 5.4 hits?

 

Friday, September 6, 2013

World of Warcraft: First Horde Character at 70

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Well, my first Horde character ever reached level seventy this morning and I have mixed emotions.  First reaction, was the ever present, reflexive at this point, inner woo hoo moment but it didn’t last very long.  My shadow priest got no new skills, nothing cool was waiting in her inventory to equip, it was more like an “oh look two new instances opened up”.  Honestly it was a complete let down.

I sent her to the Borean Tundra yesterday when she dinged 68, excited to finally get a glimpse at all those mysterious Horde quest lines I have been wondering about for years.  I fully admit I am biased in favor of the Alliance, it is just my nature.  Playing Horde, especially when forced to interact with Garrosh is done is small batches for me because he is one character that turns my stomach.  So, after witnessing pathetic Garrosh whining in Nagrand I wasn’t all that please to find him sitting in Warsong Hold holding court.  Questing for him, turned my stomach but I ignored Garrosh because the questing was different than that on Alliance.  Imagine my utter shock when the ultimate reward for those quest lines was the blue weapon that Alliance players receive for meeting Arthas and dealing with one of his minions.  It was an utter let down.

I’m going to go run LFR today and work on my legendary quest line.  It will give my Horde character a chance to rebuild her rested experience and me a break from the shenanigans of Garrosh.

Tuesday, September 3, 2013

Assassin’s Creed III: Gorgeous but Extremely Disappointing

Assassin’s Creed quickly became one of my favorite franchises this summer with the quality of the story telling in the Ezio trilogy and thus I was looking forward to Assassin’s Creed III.

The game is stunningly beautiful.  The landscapes are drop dead gorgeous and the weather effects are among the best I’ve ever seen.  However, a game can’t survive on looks alone and this installment doesn’t live up to its potential nor honor its past.

Bugs and holes are predominate throughout the game.  It isn’t like the game released last week, it is almost a year post release and the amount of bugs that exist in the game are mind boggling.  How is it possible that Ubisoft’s quality control department, and I use that term loosely here, let a game release with a bug that doesn’t update the protagonist's (Connor) outfit, in a cut scene, based on what the player has the character wearing at the time of any particular cut scene?  It isn’t like there are only one or two cut scenes in the game, the game is filled with cut scenes which makes this bug so infuriating and disconcerting.  After all, they managed to NOT have the bug in previous installments of the franchise.

Connor can fly through trees like a howler monkey with very little thought on the part of a player, but by god a group of three pine trees encountered on the forest floor completely baffles him and he stands there hands in the air helpless.  Connor also has the habit of getting stuck on every little obstacle he encounters on the ground, a situation made worse when he is on horseback. Seriously, these bug me almost as much as the bug above.  Controls are more fluid yes, but fluidity comes at too high a price when a pebble is enough to hang up a horse.  Hubby spent the weekend growling, at various volume levels, about “stupid gummy bear, care bear controls” as Connor would stick to anything and everything he ran into or across during a fight, chase, or tail. 

Whoever designed the crafting interface and game should be sent back to design school immediately.  Poorly implemented is a compliment, highly frustrating is an understatement.  And how did something so vital and new to the franchise make it into the game without a tutorial?  I liked the homestead missions and the interaction with the people Connor collects.  However, the implementation of crafting is so troublesome and frustrating it isn’t worth doing in my opinion.  Yes it is nice your crafters can craft upgrade but good luck understanding the stats on anything they craft because that information isn’t present.  Convoy got attacked?  Good, defend it yourself or send your assassin recruits.  Wait you did that but now your convoy is permanently attacked and nothing you try resolves the situation?  Again, another bug that should have never made it through quality assurance controls.

Now for the story, it is full of so many holes it looks like the practice target at the shooting range.  Random important people appear at the appropriate moment, Connor has a conversation and you are led to believe they have know each other for years.  Marquis de Lafayette case in point.  He appears in the story and greets Connor like an old friend and the player has never seen Lafayette in game before.  Where did they meet?  How?  And then we get to the players first view of Connor and his father, Haytham Kenway, meeting for the first time.  Somehow Haytham knows Connor is his son and knows him by sight.  Huh?  What?  How?  Gapping holes in the story you present in a video game are unforgiveable.  I don’t care that you have third party media out there they may or may not explain the holes, your holes in the media I purchased are glaring and wide enough for a herd of angry cattle to stampede through comfortably.  And this is coming from an individual that doesn’t mind reading books derived from video games!

Then we come to the game breaking bug husband ran into last night, one that Ubisoft has no solution for on it’s forums and no patch for months later.  Hubby began playing the Tyranny of King Washington Episode One: Infamy when he encountered the bug.  On the mission to Stalk the Guard Dogs at Benedict Arnold’s camp in Valley Forge, he couldn’t toss bait, run, or avoid detection.  He was unable to progress the story because of the bug.  This isn’t a minor or annoying bug, this is game breaking and it should have a response and fix from Ubisoft.  It happens across platforms and apparently only happened post release of Episode Two: Betrayal.

Connor is a very likeable and loveable character but is he truly as Assassin worthy of the Brotherhood?  I don’t think so to be honest.  He is brash, most of the time thinking with his heart and not his head and he has no ability to take long term views of his actions.  Case in point, his decision to inform Washington about the Templar plot to kill him.  Connor exhibits no understanding that his role is to work behind the scenes to counter plots and schemes of his Templar counterparts.  He is much less an assassin and much more of a caped crusader without a cape.

Overall, disappointment reigns in our house despite the games beauty and the love of the franchise.  We’ve been having the discussion about whether or not to invest time, energy and money into Assassin’s Creed IV: Black Flag.  I’m willing to give Ubisoft the benefit of the doubt and play the game on the XboxOne when it arrives later this Fall.  However, if they screw it up and don’t honestly return to what made the franchise great in previous games then I’m done.  I want to play Assassin’s Creed games that are based on assassinations and honoring what Altair and Ezio established for the fan base.  I want an Assassin’s Creed game where there has been quality control done by competent individuals and no gaping holes in the story.  DO NOT DISAPPOINT AGAIN UBISOFT.