Saturday, March 22, 2014

Beta: Wildstar


I finally scrounged up a beta key to Wildstar, even though I’ve been in the beta waiting pool since they opened beta sign-ups.  I’m not impressed.  It certainly isn’t going to be an investment I’ll be making, I’ll wait until the game goes free-to-play.

Basically, it is a space Western WOW clone.  The cell coloration is overly saturated and graphics are flat.  It looks like exactly what it’s creators wanted, a WOW clone. 


Character creation is uninspired, too similar between races and nothing truly unique.  Jewelry is excessively large and gaudy, personal opinion obviously.  After you wake up from stasis you take a step and immediately notice how incredibly floaty walking is, and jumping?  Jumping is like being a living, breathing rubber ball.  It is disconcerting, you just float and bounce alone.  Landing on the planet didn’t change that feeling either.


Classes and paths are unique, I will grant the team at Wildstar that but otherwise it is completely forgettable.  The game isn’t fully voiced, which dates it and sets it apart from it’s competition, which is a good thing because dialogue and text never match up.  As for quests themselves, they could have been written by a third grader.  Language and concepts are overly simplistic and dumbed-down to the lowest common denominator.

If you are looking for a game were you can fully customize your character, this is not the game.  The females are all young and skinny.  Boobs have decreased in size from previous pictures I have seen from the game, but seriously look at the size of my characters waist compared to her boobs.  No thanks, I’m not that unrealistically proportioned in real life and I don’t need to perpetuate adolescent male fantasies in a role playing game.

Happily, passing on Wildstar.  If I want a space opera MMO, I’ll stick with Star Wars: The Old Republic it is much more my type of game.

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