The ultimate goal of MMO developers and producers is to make the game so engaging that you are willing to pay out your monthly subscription without a second thought. And yet, they all fail to fully integrate their game into their customers lives. Where are the mobile apps that let me manage crafting or research while waiting at the dentist office or on the train?
Truth is, we live in a world where mobile is integrated into almost everything we do on a daily basis. Players are much more likely to be long term invested in a game that let them check goods for sale, research, crew members, etc. when they can do that from the comfort of the office during a boring meeting or while sitting around the airport waiting for a flight.
Mobile apps shouldn’t be limited to checking out a players item level or what achievements they’ve earned. Mobile apps should encompass non-combat, non-quest oriented gameplay, like crating in SWTOR or researching in TESO. Mobile apps should also be available on all three mobile platforms and not just iOS platforms. There is no logical reason MMO providers should limit their audience base to iOS.
Maybe, just maybe, game developers are waking up to the fact that they can only benefit from inclusion of mobile apps into their core game structure. Right now, I would love to be crafting on my SWTOR characters while catching some early morning sun but …
Never mind Corso is done crafting, here’s hoping I learn that reverse engineering schematic!
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