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Friday, June 22, 2012

Everquest 2: Game Update 64

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Live on the PTS 26 June 2012, Game Update 64, which focuses on the revamp of Qeynos and improving PvP.  The quick and dirty breakdown of the overhaul of PvP includes:

  • Stat Adjustment: gone are the days of separate gear for PvE and PvP.  PvP stats will now be derived from normal PvE gear.  This allows PvP gear to be of use in PvE and vice versa.  Not to mention, freeing up bag space!
  • “We focused on player skill being the biggest deciding factor in PVP combat, not gear.  Gear will still give you an advantage, but it will be a more minor advantage than what we have seen in the past.”
  • Open world and battleground PvP will now award the same tokens, which will be used to purchase PvP gear and consumables.
  • Old PvP gear is being removed from brokers, old tokens can be used to acquire PvP consumables.
  • “New full sets of PVP gear have been added for every tier, starting at level 10.  At 90-92, there are 3 sets of gear at different power levels.”
  • Open world PvP combat has also been improved.  Infamy has been overhauled, the longer the enemy stays alive the more they are worth.
  • Open world PvP tokens now drop directly from enemies and not from writs.  Writs can be completed for additional rewards.
  • Frozen Tundra Battleground map has been removed until it can be updated and polished
  • Our other maps have seen a few tweaks:
    • Gears of Klak’Anon – now rewards more points for a kill, and more points for successfully killing the murderball holder.
    • Battlefield of Ganak – The flag carrier now suffers a movement speed debuff.  This debuff has an incoming damage buff which scales up the longer you hold the flag.
    • Smuggler’s Den – The amount of time required to cap
    • all of the towers has been adjusted.  The value of the center tower has been increased.  Ground mounts can now be used!
  • Time spent in a battleground match determines the amount of win/loss tokens awarded instead of a flat amount.
  • Crowd Control has been changed in PvP, the overall duration has been lowered.
  • Individual class changes update are still coming.

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