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Wednesday, June 6, 2012

Star Wars: The Old Republic … coming changes detailed

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Class Changes

All tanking classes with benefit from increased threat generation by 50% in Allies, or patch 1.3,  which will allow for area of effect threat generation to be much easier to maintain.  Each tanking class will receive positive changes and Shadow/Assassin tanks are receiving a slight nerf to their self-healing capability.  The nerf is designed to bring all tanks to the same level of survivability.

DPS classes are also receiving some updates.  Sharpshooter/Marksman trees are having their final ability point changed to to Blaster Volley/Sniper Volley: an active ability that finishes the cooldown on Speed Shot/Series of Shots and greatly increases alacrity and energy regeneration for about 10 seconds.

Commandos and Mercenaries are also receiving updates when Allies is released to improve resource management and to allow Gunnery/Arsenal specs simplify stack upkeep.

Server Transfers

Beginning June 12, server transfers will be opened.  Server transfers are going to be limited in what servers are available for free transfers and where that transfer will land your character.  The goal of server transfers is to move low population servers to higher population servers to give all players the opportunity to have a more social gaming experience.  Legacy and Legacy unlocks will transfer as will. In the event of a naming conflict, you will have to pick a new name. 

Guilds will be allowed to move, individually not as a guild.  The guild will have to be re-established on the new server and guild banks will have to be petitioned through customer service to be re-established on the new server.

At some point, in the unspecified future, paid character transfer service may become available to the server of your choosing.  There is no estimated time for this service to become active.

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