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Friday, May 10, 2013

Guild Wars 2: Revisited

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Almost a year since the release of Guild Wars 2 and our immense disappointment in the game, we both fired it up recently and discovered the state of the game is horrible if you are anything but max, or close to max, level.  The game is stunning for artwork and visuals, but those cannot compensate for the overwhelming flaws in the game.

We stopped playing characters at level 10, thus nowhere near level 80, and the world is completely empty.  Doesn’t matter which race or city you are in, you are lucky if you see another player once every 10 minutes or so.  It doesn’t just feel empty, it feels desolate, isolated, and forlorn and more than adequately illustrates the flaw in the “questing” system implemented by Guild Wars 2.

With no other players to complete “dynamic events” with, you are forced to do them alone.  Good luck ever achieving a gold award for those events, if you are able to complete them at all.  Leveling is now very much work, and miserable work at that.  Quest hubs exist in MMO’s for a reason and without them, late adopters are better off playing other games.

I’ve said it before, but Guild Wars 2 is the most over-hyped, biggest let down in gaming for the last several years.  If you haven’t picked it up, save your money and go play something else.  I highly doubt we will be returning to Tyria without a major overhaul to the questing system, and frankly that just isn’t going to happen.

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