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Showing posts with label NCSoft. Show all posts
Showing posts with label NCSoft. Show all posts

Friday, May 10, 2013

Guild Wars 2: Revisited

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Almost a year since the release of Guild Wars 2 and our immense disappointment in the game, we both fired it up recently and discovered the state of the game is horrible if you are anything but max, or close to max, level.  The game is stunning for artwork and visuals, but those cannot compensate for the overwhelming flaws in the game.

We stopped playing characters at level 10, thus nowhere near level 80, and the world is completely empty.  Doesn’t matter which race or city you are in, you are lucky if you see another player once every 10 minutes or so.  It doesn’t just feel empty, it feels desolate, isolated, and forlorn and more than adequately illustrates the flaw in the “questing” system implemented by Guild Wars 2.

With no other players to complete “dynamic events” with, you are forced to do them alone.  Good luck ever achieving a gold award for those events, if you are able to complete them at all.  Leveling is now very much work, and miserable work at that.  Quest hubs exist in MMO’s for a reason and without them, late adopters are better off playing other games.

I’ve said it before, but Guild Wars 2 is the most over-hyped, biggest let down in gaming for the last several years.  If you haven’t picked it up, save your money and go play something else.  I highly doubt we will be returning to Tyria without a major overhaul to the questing system, and frankly that just isn’t going to happen.

Sunday, August 26, 2012

Guild Wars 2: Pictures and First Impressions

They remind hubby of hamsters, they remind me of guinea pigs, Asura are a lot of fun to play.  Can’t quite put my finger on why, maybe it’s the way they move or there single minded determinedness to be right, but I highly suspect it is their dance moves!  He has a Mesmer Asura and I have an Engineer and he had way more fun that I did last night.  Most likely because he didn’t spend as much time dying as I did.  I have a feeling I wasn’t in the mood to play Engineer last night.

Combat is still engaging, connected, and incredibly fun and fast paced.  The way skills are earned is very well done and leveling up all your professions possibly weapon choices is a great way to experiment to see what does and doesn’t work for your play style.  This may be why Engineer felt so limited to me last night, they only start off with two weapon choices, not counting off hand, which hubby assures me isn’t the case as you spend points so time will tell.  Underwater combat is so much fun!  Completely cool that you have separate weapon(s) and skills for underwater combat.  Future game designers should take note and be sure to include something similar.

As usual, there isn’t a male character in my party of five.  Hubby has a couple but no screenshots of those yet.  It’s a matter of personal preference for me.  Maybe this game I’ll break out of my all female character rut and try a male necromancer or thief character.  Time will tell how successful that transition will be!  Between us we have two mesmers, a warrior, a thief, a ranger, a guardian, two elementalists, and two engineers.  Seems that the only profession we are “missing” between us is necromancer.  All professions are enjoyable to play and I’m not sure if either of us has picked a “favorite” profession yet.

There have been a couple of bumps along the launch pad this weekend, login servers being finicky and the trading post being even more so.  But overall, it has been a very smooth and drama free head start launch of the game.  We will see how the conditions hold up when the game releases officially on Tuesday.  There are a couple of areas which need improvement: No trade transactions between players face-to-face and you cannot mail stuff to yourself (minor, minor annoyance).  It is rather weird to not have a quest log, feels like there is something missing. The areas they have gotten incredibly right”

  • Your account is in a guild, not your character
  • Your friends list and by extension your ignore list, is by account and not character!
  • “collectibles”, which is usually crafting materials can be sent to shared bank space from your inventory without visiting a bank
  • Crafting, while raw material intensive, the system is immersive and discovering new recipes is brilliant
  • Underwater combat
  • Personalized stories that change as you interact with the world around you, so for once your actions really do impact the story you experience
  • Armor dyes: yes I know it’s a carry over from Guild Wars but it is truly one of those aspects which is game defining.

So overall, we are both vastly entertained and enjoying our game time in Tyria.  Neither of us is rushing to the “end game” or max level, to be honest neither of us has a character that has reached level 10 yet.  The community has been great and chat hasn’t made either of us want to turn it off or bang our head against a wall.  Based on first day of play on various professions, combined we would rate the game a solid 8 out of 10.

Saturday, August 25, 2012

Guild Wars 2: Head start has begun!

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Last night the madness began officially, Guild Wars 2 exited beta status.  Head start began a couple of hours early on Friday night and we logged in about 9":30 or so.  Several servers were already full and several more at heavy status.  Hubby picked Anvil Rock as our home world and off we went for character creation.

The game is currently having login issues and server connectivity issues so I cannot include the photo collage of the new characters but I will in a later post.  In general I’m happy with my character names.  I only reused one from Guild Wars but it wasn’t from a currently existing character.  The rest of the names are all unique to this game, even if they were inspired from other characters in other games.  However, I’m bummed that my name of choice is disallowed in so many games.  Pippa is apparently a bad word somewhere.

I did not play much last night.  I’m much slower at character creation than hubby, which holds true for every game.  He got a decent amount of play time last night.  I imagine once the servers come back up we will fire up the game and enjoy ourselves immensely.

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Wednesday, July 25, 2012

Guild Wars and Guild Wars 2: Hall of Monuments and Stories

Unexpectedly suffering from symptoms of, “When can I log into Guild Wars 2 again?”, I logged into Guild Wars this afternoon.  Admittedly prompted in part by the blog posting concerning the quickest way to get 30 points for The Hall of Monuments.

I haven’t seriously played any of my Guild Wars characters in over two years and boy howdy, did I get my butt kicked today in The Eye of North.  With a 40% death penalty, I decided I was more than happy with the six pieces of armor I’ve already acquired for Guild Wars 2

On much more enjoyable notes, two other blog interests of note were published the last two days.  The first one details how to reserve your Guild Wars character names for Guild Wars 2.  The process is simple, log into your Guild Wars account on or before July 31.  It is very simple and quick if you are attached to your Guild Wars names.

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The second blog posting is much more interesting.  It details the three types of story lines in Guild Wars 2 and how those stories intertwine.  There is the global story, the personal story, and the saga of the iconics.  The Global Story is the story of Tyria and the awakening of the Elder Dragons and their impact on the world at large.  The Personal Story details the impact of your character in Tyria.  Saga of the Iconics details the story of the iconic hero you meet very early in your personal story and how that relationship goes evolves from mentor to ally.  The five iconics were all once allies, friends, and suffered the same tragedy.