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Thursday, October 4, 2012

MechWarrior Online: Warring Perspectives

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As promised, here are our two perspectives on gameplay for MechWarrior Online.

Up first, hubby’s perspective of gameplay, as interpreted by me who hears him hooting and hollering behind me.  He loves the gameplay. The game is true to previous installments of Battletech lore and does not try to reinvent the wheel. Matches are short, he reigns death from a distance (or as it’s known around here, Fed Ex’ing his damage), builds are easy to tweak and change out, and matches are usually quick to come up.  Right now, his biggest gripe has been the economy of the game, but this appears to have been fixed in recent weeks. 

My perspective is pretty close to the exact opposite.  I enjoy the quick, easy matches but unfortunately, that enjoyment is squashed by the problems I have with the game.  If you are new to Battletech games and have no concept about the lore this is not the game for you.  There isn’t even so much as an introductory video about mechs.  If you, like me, find keyboard movement cumbersome and irritating then do not play this game.  Yes it would get better with more games played but I just don’t care enough to inflict my keyboard issues on the other members on my team.  (Plus I hate being an easy kill! LOL) 

The game is still in closed beta.  There are still many ways the game can be improved to allow people unfamiliar with the genre to have a fighting chance to understand the game.  Biggest single improvement would be tutorials new players could access to help understand tactics, build options, maneuverability, and what the purpose of each type of differing mech serves.  The game is truly not user friendly to their target audience, the casual gamer with excess funds.  A free-to-play game needs to be understandable quickly and easily to players with limited time to game, the competition is simply too stiff.

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