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Thursday, November 22, 2012

Star Wars: The Old Republic: Conversion, Success or Failure?

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A week ago, Star Wars: The Old Republic converted to the freemium model, so has it been a success or failure?   My best answer is a resounding success.  Servers are full. there are multiple instances on each planet, market place transactions have picked up, and the amount of cash shop transactions appears to be healthy. 

There is a loud, vocal, and whining minority both in game and out that are determined to bitch and moan about what non-subscribers get compared to subscribers.  The ones generally complaining are subscribers however.  They are bitching and moaning like two-year olds without naps that have had their blankies and favorite toys stolen by the boogie man.  For the most part, the free to play players and those returning players are simply happy to be there and enjoying the game and have more than once told whining subscribers that they are enjoying the game just fine the way it was released last week.

Bioware did an excellent job with the conversion.  The cash shop doesn’t have pay to win items, the “risk and reward” (i.e.. Crime Lord Packs) have highly sought after rare items (i.e.. Meditation Throne), and seriously the ability to unlock Legacy Perks for a couple of bucks versus millions of credits is pure gold.

I am tempted, seriously tempted truth be told, to start a Free Account on a different server where we have no characters, not spend a dime, and level a character to level 50.  Mind you, I don’t have a level 50 on my subscription account yet, but I’m willing to play two accounts just to prove it can be done.

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